Force of Nature
- You might be looking for one of these cards: Force of Nature (Classic), Force of Nature (Core).
Force of Nature is an epic druid spell card, from the Legacy set.
Other versions
How to get
Type | Source | Quality | Count |
---|---|---|---|
Card packs | The Regular version can be opened from any of these packs: | Regular | 1~2 (random) |
Card packs | The Golden version can be opened from any of these packs: | Golden | 1~2 (random) |
Crafting | Craft a Regular copy for 400 | Regular | 1 |
Crafting | Craft a Golden copy for 1600 | Golden | 1 |
Related cards
History
Prior to Patch 5.0.0.12574, this card was commonly seen in combination with Savage Roar. The card cost 6 mana, and the Treants summoned died at the end of the turn, but they also had Charge, allowing them to make immediate use of the extra Attack from Savage Roar. The combination cost 9 mana and could deal 14 damage directly from the hand (4 from each Treant and 2 from the hero), plus another 2 damage for each other minion on the druid's board. This was widely used as a druid finisher, by first reducing the opponent to within lethal, then playing the combo the next turn for a large burst of damage.
Blizzard had for a long time acknowledged the overinfluence of the druid's core cards, but it was not until the introduction of game formats that they decided to make changes to reduce druid decks' dependence on cards from the Basic and Classic sets - this change was one of them. Additionally, the effectiveness of the Force of Nature/Savage Roar combo was such that other deck types were less appealing and competitive, with many considering combo druid a monotonous and unchanging mainstay. The lack of interactiveness in its one turn kills may also have contributed to its being changed. Players were unable to prevent the basic 14 damage combo except through Taunts, with it necessary to keep an especially keen eye on their Health and Armor totals whenever playing against a druid.
Aside from its use to directly win games, Force of Nature was very effective for clearing the board. This could allow the druid to avoid defeat, or simply allow them to turn the tide and begin to dominate the battlefield. Given its common use as a win condition, the question of whether to use Force of Nature for removal was often a gamble as to which player would reach lethal first.
Lore
Force of Nature is a talented druid ability from World of Warcraft. It summons three treant guardians to assist the druid for 15 seconds, with the capabilities of the treants determined by the druid's specialization. For example, Restoration druids' treants will heal allies, while Balance druids' treants will attack and root enemies.
Trivia
- The artwork for this card comes from the World of Warcraft Trading Card Game "Fires of Outland" series, for the card Force of Nature.
Gallery
Patch changes
Card changes
- Patch 20.0.0.77662 (2021-03-25):
- Spell school is now Nature (previously: no spell school).
- Patch 5.0.0.12574 (2016-04-24):
- Now reads: "Summon three 2/2 Treants." (previously: "Summon three 2/2 Treants with Charge that die at the end of the turn.")
- Now costs 5 (Down from 6).
- Patch 1.0.0.3388 (Alpha, 2013-06-22):
- Now costs 6 (Up from 5).
- Patch 1.0.0.3140 (Alpha, April or May 2013):
- Added.
Bug fixes and other changes
- Patch 27.6.0.187190 (2023-10-17):
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- Patch 20.0.0.77662 (2021-03-25):
- 2021-03-30: Moved from the Classic set to the Legacy set.