Template:Sherazin, Corpse Flower notes

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Sherazin, Seed with 3 out of 4 cards played
  • Sherazin's dormant state is a permanent card, meaning that it is untargetable and immune to all external effects. For details, see Permanent.
  • The phrase "Go dormant" in the card text suggests Sherazin doesn't really "die". However, triggering Sherazin's Deathrattle still counts as a death event, for the purposes of cards such as N'Zoth.
  • If Sherazin's Deathrattle is triggered before dying from normal causes, the living Sherazin will be replaced by the dormant seed. It will not create an additional Sherazin.[1]
Example: Sherazin is played with only  Spiritsinger Umbra on the battlefield. Its Deathrattle triggers, turning it dormant, and the player is left with the Spiritsinger and Sherazin, Seed on the battlefield.
  • Any minion with Sherazin's Deathrattle will transform into a Sherazin, Seed dormant permanent upon death, which will then turn into an unmodified copy of Sherazin, Corpse Flower upon revival.
Example:  Unearthed Raptor copies Sherazin's Deathrattle. The seed spawned by the Raptor will grow into a new Sherazin.[2]
Example:  Barnes summons a 1/1 copy of Sherazin, Corpse Flower. The seed spawned by this copy will grow into a normal 5/3 Sherazin.
  • Sherazin, Seed has a triggered effect, but does not show the usual lightning bolt icon; instead, the card displays four leaves which light up as the controlling player plays cards.
  • Sherazin is exhausted when revived and cannot attack immediately.[3]
  • Sherazin, Seed triggers (and transforms, if it's the 4th trigger in the turn) in the After Play Phase of the played card, which follows most other effects such as spell effects and Battlecries.
Example: You cast  Vanish as your fourth card. All minions are returned to the hand, not including Sherazin, Seed, which is a permanent. Then Sherazin revives, becoming a minion on the board.[4]
  • Spells countered by  Counterspell will not count as a card for Sherazin, since the card playing sequence is aborted before reaching its trigger phase.[5]
  • Likely due to a bug, cards that transform as they come into play, such as  Faceless Manipulator or those affected by  Potion of Polymorph, cause Sherazin to count an additional card played. If a self-transformer is played into Potion of Polymorph, it transforms twice and counts as 3 cards![6]
  • When both Sherazin and  Getaway Kodo are in play, their interaction when Sherazin is killed depends on the order in which the cards are played. If Sherazin was played first, then its Deathrattle resolves first and transforms the dead Sherazin into a dormant Sherazin, Seed; this "cancels" the death of Sherazin so Getaway Kodo will not trigger anymore. On the other hand, if Getaway Kodo was played first, then the secret triggers first and returns Sherazin to your hand, where it can not go dormant. Neither sequence of events result in a duplication of the card.[7]

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