Template:Giantfin strategy

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This is a fairly straightforward fight. Giantfin will summon a large number of Murlocs, which are mostly weak but with the help of the usual synergistic Murlocs can grow in size. However, the main threat is Mrgl Mrgl Nyah Nyah (Heroic) and  Anyfin Can Happen, each of which can suddenly threaten to overwhelm the player. Note that several of Giantfin's Murlocs have Charge, making them able to attack immediately after being resurrected by one of these effects.

At the start of each turn, the boss' auto-cast Hero Power Mrglmrgl MRGL! (Heroic) will try to draw additional cards; in Normal mode the number is dependent on the size of both heroes' hand, making it a good idea to keep yours fairly empty.

Normal

Since the boss draws every turn until he has the same amount of cards as the player, it's useful to keep your hand as empty as possible. Therefore it's recommended to play an Aggro deck with lots of cheap minions that can fill the board and keep the hand empty early. Examples include Zoo Warlock, Aggro Paladin and Face Hunter.

Heroic

An easy way to beat Heroic Giantfin is to use a mage deck full of AoE cards: Neutral minions that play into this strategy include  Explosive Sheep,  Unstable Ghoul,  Abomination,  Tunnel Blaster and  Primordial Drake.

Spells include  Shooting Star,  Arcane Explosion,  Flame Ward,  Flamestrike and  Blizzard. They can be improved by minions with Spell Damage as well as combined with  Flamewaker to remove minions with bigger health values.

Since the boss possesses many Murlocs in his deck  Hungry Crab will fit perfectly in the strategy.

The main goal of this is to hold the boss minions as long as possible until he has reached fatigue, since Giantfin obtains 3 cards per turn from Mrglmrgl MRGL!, his deck will be out of fuel pretty fast even possessing 51 cards in Heroic mode.

 Coldlight Oracle and  Research Project can speed this up. At the same time this card can also burn the enemy cards by making the enemy hand full if played early; this tactic becomes even more effective with  Frost Nova since the boss can fill his side of the board pretty quickly.

Bringing  Counterspell can block the enemy revival spells, and, if it counters  Anyfin Can Happen, Giantfin will have lost almost his entire turn.  Ice Block and  Ice Barrier are other useful secrets that can stall the game for the player. To bring out these secrets with tempo it's wise to bring  Mad Scientist and  Arcane Flakmage.

Since you want to stall the game and most enemy minions are low HP it's useful to bring Taunt minions with low attack but high health values. Examples are  Deathlord,  Ancient of Blossoms and Mosh'ogg Enforcer. The boss will have a hard time getting through these minions.


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