Template:Genn Greymane strategy
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Genn Greymane offers a great Start of Game effect at the cost of having no odd-cost cards in your deck. While the effect is generally weaker than that of Baku the Mooneater, a 1-cost Hero Power allows you to fill in your curve more efficiently, and unlike Baku, Genn can be played as a minion that isn't horribly understatted.
- Neutral - Some neutral minions are used in many of Even decks, most of which are excellent curve minions and synergy-based cards. The Lich King, Ragnaros the Firelord and Piloted Shredder are great drops, and Spellbreaker would be needed for dealing with buffed minions or ones with Taunt. And for hand decks, Twilight Drake and Mountain Giant are definitely powerful minions. Garrison Commander is widely accepted for the second chance to use the Hero Power.
- Demon Hunter - Completely pointless, since Demon Claws already costs 1 mana.
- Druid - Combined with Pounce and Savage Striker, 1-cost Shapeshift effectively helps being ahead in the early game. The template of Token Druid can be used, as Wispering Woods, Soul of the Forest, The Forest's Aid, and Power of the Wild are all even-costed. With the presence of Predatory Instincts and Stampeding Roar, big-beast combo is also possible. Spreading Plague and Ultimate Infestation are excellent defensive and card-draw spells.
- Hunter - A 1-cost Steady Shot allows Hunter to pressure the opponent with constant face damage, and Hunter can use Secrets to maintain a tempo advantage. Cards like Scavenging Hyena and Savannah Highmane can be used to apply board pressure and round out games. Furthermore, Deathstalker Rexxar and Zul'jin, the two hero cards for Hunter, are both even-costed. However, Hunter has very few even-cost weapons; combined with the relative lack of early-game minions and loss of cards like Kill Command and Unleash the Hounds, Even Hunter may struggle at maintaining tempo.
- Mage - Many of the stronger Inspire cards cards are even-cost, which Mages can take advantage of. Fallen Hero and Spirit of the Dragonhawk make those 1-cost Fireblasts more potent, and Garrison Commander and Coldarra Drake helps abuse it, which is powerful on Boneguard Lieutenant and Kodorider. The deck combines this with Mech cards, where it keeps powerful staples like Mechwarper, Piloted Shredder and Goblin Blastmage.
- Paladin - This class already has access to a multitude of efficient 2-drops, such as Drygulch Jailor, Cathedral Gargoyle, and Hydrologist. As well, the reduced Hero Power allows for good Silver Hand Recruit and small minion synergy in the forms of Crystal Lion, Lightfused Stegodon, and Silver Sword. Paladin also has two great even-cost Legendary minions in the form of Sunkeeper Tarim and Tirion Fordring. (Main article: Even Paladin)
- Priest - A 1-mana Lesser Heal has relatively little impact, and the loss of cards like Northshire Cleric makes it difficult for Priest to justify playing Genn Greymane. Raza the Chained serves the same purpose in Wild format, with the added benefit of working with Shadowreaper Anduin.
- Rogue - This class has tempo and removal-based tools like Bloodmage Thalnos and Spellshifter in conjunction with Backstab and Eviscerate, as well as Fal'dorei Strider to provide board presence and Elven Minstrel for refuelling, which can be used in conjunction with the 1-cost Dagger Mastery to fight for the board. Rastakhan's Rumble gave Even Rogue access to a Pirate package with cards like Sharkfin Fan, Ticket Scalper, and Captain Hooktusk, as well as Sap and Walk the Plank as hard removal to compensate for the loss of Vilespine Slayer and Assassinate.
- Shaman - This class has access to effective 2-mana cards like Totem Golem, Sandstorm Elemental, and Thing from Below. Murkspark Eel is a strong inclusion, with a good statline and powerful Even-restricted Battlecry. They also have access to strong Overload-based cards like Lava Shock and Vessina. Shamans can also employ Elemental or Jade Golem cards into their deck to fill out the midrange package, or use Totem cards for powerful aggro. (Main article: Even Shaman)
- Warlock - Life Tap is already the most powerful basic hero power, and being able to use it on first turn is a major bonus. This can allow the Warlock to quickly draw and play Mountain Giant or Flesh Giant or build up a Twilight Drake. It also easily lets your life drop for Hooked Reaver. Warlock has plenty of even board clear and control, such as Hellfire, Dread Infernal, and Twisting Nether. Additionally, the Warlock death knight card Bloodreaver Gul'dan is even. (Link: Handlock)
- Warrior - A 1-cost Armor Up! can be very effective with Armor-synergy cards such as Armorsmith, Bladed Gauntlet and Geosculptor Yip. Warrior can also include many damage-related cards as Inner Rage, Cruel Taskmaster and Rampage.
This template contains Strategy content for these cards.
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