Template:General Drakkisath strategy
Drakkisath's hero power Intense Gaze (Heroic) strongly affects battles fought against him, with all cards costing 1 mana and the player being limited to 1 mana crystal. This generally means the player will be limited to 1 card per turn, and also prevents the use of any hero power (Besides Demon Claws or Demonic Blast). However, it also allows the player to play any card, on any turn.
This obviously encourages the creation of a deck featuring very powerful cards, with their cost irrelevant, matching Drakkisath's own deck. Mind Control is also a very strong card for this encounter, as is
Lightbomb, and
Resurrect can act as a filler, allowing you to focus on a deck filled with only the most powerful minions. Steadily putting out high power minions like
Ragnaros the Firelord,
Dr. Boom,
Boulderfist Ogre and
War Golem is sufficient in Normal mode to defeat the General.
Kel'Thuzad can be useful for trading (although Drakkisath's removal means he may not last long) while Deathrattles can be useful for recovering from removal, but this is secondary to the importance of choosing high power minions, Attack being more important than Health.
Drakkisath alternates between playing powerful, high cost minions, and using removal like Twisting Nether and
Brawl to wipe the board. Drakkisath also has a few weapons, but will tend to use them to go face rather than trade, unless the minion is small enough to be destroyed outright.
An alternate strategy would be to run Majordomo Executus in your deck (see #Work-arounds, below).
Heroic
Heroic Drakkisath is very punishing. Heroic Intense Gaze ensures an incredibly unfair playing field, with Drakkisath getting 2 cards each turn to counter your 1.
The main approach and strategy as outlined above remains the same - use high power minions to deal devastating damage. Kel'Thuzad in particular is extremely effective for allowing you to trade your minions with his, providing a way to break Drakkisath's 2-for-1 advantage. However, Drakkisath can use removal including
Twisting Nether to overturn any advantage.
Victory against Drakkisath is very tricky, and appears to be heavily dependent on RNG for both your card draw and his. In general, managing to establish a board advantage with 2-for-1 minions is the key to defeating him, but maintaining that advantage is difficult. Minions with more than 7 Health can usually survive 2 attacks, while 7 Attack is required to reliably trade with Drakkisath's. Force-Tank MAX is a star player, while 8/8s like
Mountain Giant,
Nozdormu and
Fel Reaver are solid staple minions for the deck.
Ragnaros the Firelord can be hugely effective (with a little luck), while Kel'Thuzad may be the key to the whole encounter. Cards which generate other cards such as
Muster for Battle and
The Forest's Aid can be useful for providing some additional targets or to remove divine shield from enemy Force-Tank MAXs, although this is a relatively minor advantage.
Alexstrasza can be very effective in reducing his substantial Health, and is not banned from the match.
However, regardless of your play, Drakkisath can and will use removal including Twisting Nether to reset the board, generally guaranteeing his subsequent victory. The right luck with his card draw is therefore a prerequisite to ensure you have even a fighting chance of finding the right cards to defeat him. Players intent on beating Drakkisath would therefore be well advised to restart the match unless they have a strong opening hand.
Note that to make the best use of Kel'Thuzad in a starting hand, another minion with comparibly low health like
Core Hound should be played in turn 1 so that it can be revived immediately in turn 2. Starting with a
Force-Tank MAX even allows to delay the playing of Kel'Thuzad to turn 3. To save Kel'Thuzad from death by Twisting Nethers or
Drakkisath's Command, a peculiar strategy can be deployed by mages, by having
Duplicate and
Counterspell in the deck (plus some other secrets maybe), and using ever-dying Mad Scientists to basically play one secret and one other card per turn.
Work-arounds
One cheap work-around to the encounter is to include Majordomo Executus in your deck. If Drakkisath uses
Mindgames and draws Executus, you can destroy the minion in order to transform Drakkisath into Ragnaros. This has several effects: it reduces his 50 Health and 30 Armor to only 8 Health (no Armor); and it replaces Intense Gaze with
DIE, INSECT!, thus removing the special restrictions from the encounter. In many cases, the player will be able to deal 8 damage to the boss either that same turn or the next, providing an easy solution to what is otherwise a very difficult encounter.
- Guides and decklists
Videos
Bugs
General Drakkisath will sometimes use Drakkisath's Command on his own
Kidnapper.
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