Template:Garrosh Hellscream (Priest boss) notes
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- Boss starts with Divine Bell on the board.
- Boss will not equip a new Gorehowl if the remaining Gorehowl has 0 Attack.
- If the boss has minions when the player wins the battle, they will turn into Sha.
- The player always gets Divine Hymn, Extra Arms, Northshire Cleric on mulligan.
- These cards can be replaced with Divine Spirit, Argent Commander, Mass Resurrection. The replacement takes place from left to right (i.e., if the player replaced one card, they will receive Divine Spirit regardless of whether Divine Hymn or Northshire Cleric was replaced).
- The player always draws the cards on first ten turns in the next order:
- Turn 2 - Holy Ripple
- Turn 3 - Power Word: Shield
- Turn 4 - Lightsteed
- Turn 5 - Stormwind Knight
- Turn 6 - Holy Nova
- Turn 7 - Devout Pupil
- Turn 8 - Holy Fire
- Turn 9 - Stormwind Champion
- Turn 10 - Mass Resurrection
- Turn 11 - Holy Fire
- If the player draws another card per turn, the next card in the list will be drawn. Further cards drawn on this turn will be random.
- If the player has drawn more than one card per turn, a random one will be drawn on the next turn.
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