Template:Force of Nature strategy
This card works well in decks with area of effect buffs, and in slightly slower Savage Roar decks that focus on building a board of multiple sticky minions. This strategy benefits the presence of a number of minions on the druid's board, regardless of their Attack; sticky minions like Piloted Shredder and
Haunted Creeper are often chosen for this synergy, preventing the opponent from clearing the druid's board. Players can defend against this play by keeping the druid's board as empty as possible, preventing them from capitalizing on extra damage from
Savage Roar.
Force of Nature works well in Aggro Druid decks using Garden Gnome and
Anubisath Defender, providing a midgame deck-positive way for both of these cards to activate. Force of Nature reduces
Aeroponics to 0 mana by itself, letting you refuel as well. It also synergizes with
Goru the Mightree to provide far more stats in the lategame.
The relatively weak Treants summoned by Force of Nature provides good synergy with Cult Master. Force of Nature works similarly well with
Soul of the Forest.
Dopplegangster is functionally equivalent to Force of Nature, the only difference (for Druids) being that Dopplegangster is a minion while Force of Nature is a spell and that Force of Nature provides Treant synergy.
This template contains Strategy content for these cards.
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