Template:Archimonde (Druid boss) notes
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- The player always gets Innervate, Elven Archer, Wild Growth on mulligan.
- These cards can be replaced with Lightning Bloom, Groundskeeper, Overgrowth. The replacement takes place from left to right (i.e., if the player replaced one card, they will receive Lightning Bloom regardless of whether Innervate or Wild Growth was replaced).
- The player always draws the cards on first eleven turns in the next order:
- Turn 2 - Elven Archer
- Turn 3 - Rising Winds
- Turn 4 - Wild Growth
- Turn 5 - Groundskeeper
- Turn 6 - Lake Thresher
- Turn 7 - Teacher's Pet
- Turn 8 - Guardian Animals
- Turn 9 - The Forest's Aid
- Turn 10 - Nordrassil
- Turn 11 - Survival of the Fittest
- If the player draws another card per turn, the next card in the list will be drawn. Further cards drawn on this turn will be random.
- If the player has drawn more than one card per turn, a random one will be drawn on the next turn.
- The player starts with Priestess Tyrande on the board.
- The battle ends with the player's victory when boss has 1 Health or less.
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