Template:Southsea Deckhand strategy

From Hearthstone Wiki
Jump to navigation Jump to search

Southsea Deckhand has Charge while a weapon is equipped. This makes him ideally used in a deck that has a lot of weapons. A rogue deck is particularly good due to their hero power  Dagger Mastery, which allows them to almost constantly have a weapon equipped.

Note that Southsea Deckhand's ability is not a Battlecry. In particular, if Southsea Deckhand is played and the weapon is then lost (e.g. by attacking with a weapon with only 1 remaining Durability), the Deckhand will lose Charge and be unable to attack, so order of attack can be important. Conversely, it is not necessary to equip a weapon before playing Southsea Deckhand; equipping a weapon at any time while he is on the board will cause him to immediately gain Charge.

Southsea Deckhand is a Pirate, which means he can benefit from  Southsea Captain and  Captain's Parrot.

As a 1-mana Pirate, it's a great activator for  Patches the Pirate, letting you start off the game with 3/2 worth of stats. For rogues,  Dagger Mastery with  The Coin or  Counterfeit Coin on turn 2 will give you a head start on pushing out damage early game.

Additionally, it is a fantastic activator for  Bloodsail Cultist. Using only 4 mana, you can give your weapon +1/+1 and attack with a 2/1 Charge minion as well as developing a 3/4.


This template contains Strategy content for these cards.


CS2 146.png

Remember that this is just an archived content of Strategy section that was supposed to be removed following the decision in Hearthstone Wiki:Project 13. It's up to you to review the content and keep them for a project in the future. Details to follow soon, once Project 13 is completed.