Template:Southsea Deckhand strategy
Southsea Deckhand has Charge while a weapon is equipped. This makes him ideally used in a deck that has a lot of weapons. A rogue deck is particularly good due to their hero power Dagger Mastery, which allows them to almost constantly have a weapon equipped.
Note that Southsea Deckhand's ability is not a Battlecry. In particular, if Southsea Deckhand is played and the weapon is then lost (e.g. by attacking with a weapon with only 1 remaining Durability), the Deckhand will lose Charge and be unable to attack, so order of attack can be important. Conversely, it is not necessary to equip a weapon before playing Southsea Deckhand; equipping a weapon at any time while he is on the board will cause him to immediately gain Charge.
Southsea Deckhand is a Pirate, which means he can benefit from Southsea Captain and
Captain's Parrot.
As a 1-mana Pirate, it's a great activator for Patches the Pirate, letting you start off the game with 3/2 worth of stats. For rogues,
Dagger Mastery with
The Coin or
Counterfeit Coin on turn 2 will give you a head start on pushing out damage early game.
Additionally, it is a fantastic activator for Bloodsail Cultist. Using only 4 mana, you can give your weapon +1/+1 and attack with a 2/1 Charge minion as well as developing a 3/4.
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