Template:Party Up! strategy

From Hearthstone Wiki
Jump to navigation Jump to search

Party Up! summons 5 random adventurers and the same one could be summoned more than once. It is a good tempo card, specially when you obtain more than one Swift Adventurer.

Despite the good possibilities, defensive or offensive, the consistency is very low. It is not possible to tell or control what kind of card you will be summoning. They can be easily dispatched, or can be used to bait an area spell.

 Righteous Cause can be used to minimize the random effect, instantly buffing every card. The same applies to  Sword of Justice.

Alternatively, you can use while holding a  Ceremonial Maul for a little more consistency. This can be further improved if combined with  Imprisoned Celestial. When it is awakened, the Spellburst will trigger after the spell's effect. So, this will play 5 minions, then an area Divine shield and then summoning the 7/7 Taunt card.

It is possible to summon then without any cost by secondary ways, like  High Abbess Alura, Grand Archivist or  Tortollan Primalist.

Trivia[edit source]

  • Despite the five adventure summoning effect and the five being a complete party , the card's art shows only four.
  • Each adventurer represents one of the classes in Hearthstone except from Druid and Priest.

This template contains Strategy content for these cards.


WC 034.png

Remember that this is just an archived content of Strategy section that was supposed to be removed following the decision in Hearthstone Wiki:Project 13. It's up to you to review the content and keep them for a project in the future. Details to follow soon, once Project 13 is completed.