Template:Nagrand Slam strategy

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Ideally played when there are no enemy minions on the field, as it gives instant 12 damage to face and four 3/5 bodies on the field at 10 mana. However, it's also good control against any lingering low health minions. This increases damage to 16 face if  Call of the Wild,  Timber Wolf, or  Leokk from any source was played earlier.

Counter-strategy

By turn 10 you should have a decent sized board, minions that can absorb 3 damage or Taunt or Divine Shields. A Flamestrike should take care of the beasts but chances are you'll be able to use some AOEs to deal with damaged 3/4 healths.


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