Template:Hogger strategy

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If not dealt with, Hogger can become a supreme annoyance for the opponent when played. Summoning the 2/2 Taunt means that you block at least one attack each turn, giving you immense board control. Hogger's dominating board presence makes it a soft taunt for your opponent.

Despite his comparatively poor raw stat for cost economy, Hogger is always good value, since even if the opponent removes or Silences him immediately, you will still get at least 1 Gnoll from him, justifying his cost. The only exception is if he dies before the end of the turn you play him (for example if you play him into a  Snipe).

Hogger is very effective in the later stages of the game to block the attacks of your opponent's last minions, when they have few to none spells left to deal with Hogger. This is what makes Hogger most powerful against  Deathwing, as your opponent will discard all their current cards after they play Deathwing from their hand, and will likely have no other ways to remove the Gnolls than by simply attacking them with this massive minion.


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