Template:Air Elemental strategy

From Hearthstone Wiki
Jump to navigation Jump to search

As an Elusive 2/1 for 1 mana, Air Elemental can be played on turn one to threaten early 2 health 2 mana minions, without the drawback of being vulnerable to single damage pings such as  Fireblast or  Mortal Coil. However, keep in mind that its Elusive ability doesn't protect it from  Shapeshift or  Dagger Mastery.

If not drawn early, Air Elemental can serve a secondary function as a cheap way to trigger Elemental synergy throughout the game.


This template contains Strategy content for these cards.


UNG 019.png

Remember that this is just an archived content of Strategy section that was supposed to be removed following the decision in Hearthstone Wiki:Project 13. It's up to you to review the content and keep them for a project in the future. Details to follow soon, once Project 13 is completed.