Hand

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A typical hand. The green highlighted cards can be played, while the yellow highlighted card has a special effect enabled by the current state of the game.

The hand is where each player keeps the cards currently available to them. The player can see their hand face-up at the bottom of the screen, while the opponent's hand is shown face-down at the top of the screen.

Notes[edit | edit source]

  • To see the number of cards currently held in your hand, hover your cursor over your deck.
  • To see the number of cards in the opponent's hand, hover your cursor over the opponent's deck.

Mechanics[edit | edit source]

The player can only play cards that are currently in their hand. Players place cards into their hand through drawing cards from their deck. A few other methods such as return effects and generate effects can also add cards to the player's hand.

Players can have a maximum of 10 cards in their hand at any time, unless  Valdris Felgorge or  Audio Amplifier was played. Attempting to add a card to the hand when it is already full will cause that card to be destroyed, sometimes referred to as overdraw. Cards destroyed in this way are revealed to both players.

Playing a card removes it from the player's hand, and puts it into play. This is the main way for players to empty their hand. The only other way is through discard effects, which force the player to discard cards from their hand without playing them. Like overdraw, discard effects reveal the discarded cards to both players.

Hand size has some synergy with specific cards, such as  Mountain Giant,  Midnight Drake and  Twilight Drake. It can also have strategic impact on the use of discard effects, and card draw mechanics such as  Northshire Cleric.

Strategy[edit | edit source]

Hand tracking is a strategy used to track and predict what cards are in the opponent's hand. This can also be done during the mulligan phase to see how many cards the opponent kept in their opening hand.

For tips related to drawing cards and the size of your hand, see Card draw.

How to track the opponent's hand (part 1 of 2).


How to track the opponent's hand (part 2 of 2).

Related cards[edit | edit source]

For Wild format listings, see Hand/Wild format.

Certain cards have effects specifically related to the size or contents of the player's hand; these are listed below.

For cards with effect that activate while in the player's hand, see In-hand effect.



Swipe left or right to see the cards.
VAC 525t1.png
GDB 118t2.png
GDB 118t.png
TOY 700t9t2.png
TOY 828t.png
END 017.png
FIR 922.png
VAC 338.png
VAC 338t.png
VAC 338t2.png
EDR 456.png
TIME 039.png
GDB 116.png
TOY 386.png
TOY 825t2.png
TOY 825.png
TIME 006.png
TOY 341t.png
GDB 475.png
GDB 462.png
TIME 447.png
TIME 606.png
TIME 876.png
TOY 825t.png
VAC 464t10.png
TIME 601.png
FIR 961.png
VAC 408.png
EDR 850p.png
CORE RLK 712.png
EDR 457.png
DINO 408.png
GDB 231.png
GDB 460.png
TIME 702.png
WORK 031.png
FIR 923.png
TIME 005t2.png
CORE CFM 753.png
CORE KAR 062.png
GDB 439.png
TIME 600.png
TIME 750.png
TIME 213.png
CORE BRM 013.png
TIME 706.png
VAC 304.png
EDR 495.png
CORE TSC 217.png
TOY 401t2.png
VAC 521.png
TOY 054.png
TOY 809.png
WORK 024t.png
TLC 888.png
GDB 722.png
END 021.png
TIME 037.png
TOY 714.png
EDR 781.png
CORE DAL 729.png
DINO 407.png
GDB 143.png
EDR 890.png
EDR 526.png
TIME 036.png
TOY 943.png
DINO 137.png
TIME 713t.png
VAC 702t2.png
EDR 521.png
WORK 013.png
EDR 472.png
GDB 471t8.png
TIME 062.png
CORE SW 085.png
TIME 429.png
FIR 956.png
GDB 471t.png
TIME 041.png
TIME 875.png
GDB 471t3.png
GDB 471t4.png
MIS 100.png
TIME 100.png
GDB 471t7.png
WORK 020.png
TOY 810.png
GDB 471t5.png
GDB 471t6.png
WORK 021.png
EDR 524.png
GDB 471t2.png
TIME 211t1.png
TIME 211t1t.png
CORE EX1 043.png
SC 018.png
TIME 057.png
EDR 493.png
TOY 828.png
TIME 030.png
FIR 901.png
FIR 928.png
UNG 942t.png
TIME 209.png
TOY 341.png
CS3 025.png
VAC 413.png
TLC 828.png
FIR 960.png
END 017t.png
TIME 005t4.png
CORE DMF 231.png
TOY 602.png
TLC 110.png
WORK 063.png
TLC 452t7.png
TLC 452t33.png
GDB 118.png
FIR 940.png
TIME 850t.png
CORE AT 123.png
TIME 850.png
TIME 005t5.png
END 033.png
TIME 850t1.png
TOY 877.png
TLC 841.png
TIME 615.png
VAC 945t.png
GDB 341.png
EDR 846.png
GDB 301.png
EDR 259.png
EDR 527.png
DINO 421.png
TOY 883.png