Template:Mortal Coil notes

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  • This spell has two steps:
    • First it deals damage, queuing and resolving all on-damage triggers;
    • Then, if its condition is satisfied, it draws a card, queuing and resolving triggers.[1] Notice that minions that have been set pending destroy, such as by  Acidmaw, are considered to be dying, and the condition will thus be satisfied.[2]
  • Notice that, despite the text of the card uses the word kills, this spell's drawing effect does not actually activate in response to the minion being killed (which will happen only during the Death Creation Step following the end of the current outermost Phase), but rather it requires the minion to be mortally wounded (i.e., with 0 or less current Health) or pending destroy (i.e., hit by a destroy effect such as  Acidmaw). As a result, the player will draw a card before the minion actually dies: for example, if your hand is full and you cast Mortal Coil on a  Clockwork Gnome, you will draw a card from your deck but will fail to draw a Spare Part due to your hand being full again.[3]

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  1. https://www.youtube.com/watch?v=RWPF-DezC3Y Tested in Patch 3.1.0.10357 (2015-09-29)
  2. https://www.reddit.com/r/hearthstone/comments/4imesc/til_that_mortal_coil_will_draw_a_card_when_a/
  3. Tested by User:Taohinton, 2015-02-22.  Clockwork Gnome died with a full hand; Deathrattle triggered but had no effect.