Template:Forest Guide strategy
This unusual card has very awkward stats-high Health, but only 1 Attack-for a unique ability. It could be used in Zoo decks for a little bit of continuous extra draw, but you have to wait a turn for its effect to trigger and your opponent gets to use their card first. Overall, better draw mechanics such as Nourish exist for aggressive styles of play.
The alternative is to use this in a deck for Mill or Fatigue purposes, taking advantage of the forced draw. As such, a single turn where a Druid might play two Forest Guides and two Naturalizes can force their opponent to draw 6, hopefully destroying key cards in the process.
Like all other end of turn effects, this card has positive synergy with Drakkari Enchanter.
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