Template:Djinni of Zephyrs strategy

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This card effectively doubles the effect of any buff-granting card you use. This can be very strong as it gives you tempo each time you use a buff spell.

Particularly interesting interactions with this card include  Explorer's Hat,  Silvermoon Portal, and  Moonglade Portal. The Explorer's Hat copies onto the Djinni, meaning it gains +1/+1 and will also add an additional hat to your hand upon death. Meanwhile, when one of these Portals is played on Djinni, it will copy the Portals' summoning effect as well, which will summon an additional minion of the corresponding cost.

One noteworthy combo involving Djinni of Zephyrs involves the cards  Potion of Madness and  Shadow Madness. Using these cards on an enemy minion causes it to become friendly for the turn, and also gives it Charge which allows it to attack that turn. Since Djinni checks to see if a minion a friendly after the spell is resolved, this will give Djinni Charge as well. The combo involves playing Djinni of Zephyrs taking control of a enemy minion with one of these spells. Then, Health buffs such as  Power Word: Shield or  Divine Spirit is played on the new, temporarily friendly minion. Finally,  Inner Fire or  Confuse is used to convert Health to Attack. Djinni of Zephyrs will gain Charge as well as the effects of the buffs, which allows priests to deal massive burst damage.


This template contains Strategy content for these cards.


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