Talk:Mal'Ganis

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Healing[edit source]

I believe that healing from the opponent will not be received while the hero is immune, I tried to earthern ring farseer an immune malganis (because he had completely beaten me and I was emptying my hand) and he was not valid target. However, this was during the arena trial.— Preceding unsigned comment added by Freedomnow (talk • contribs) 06:30, 9 December 2014‎

Thanks for the tip! I contacted Ben Brode and he confirmed this; I've now added the info to this page, and Immune. -- Taohinton (talk) 04:31, 16 December 2014 (UTC)

Strategy[edit source]

I find it a little ridiculous we're having ongoing discussions in the strategy section about silly ways to get Mal'Ganis out as fast as probable. This focus for "strategy" a) tells you nothing about how to use Mal'Ganis' particular abilities and b) could be duplicated for pretty much every high-mana-cost minion. It belongs on a "general fun combos" page perhaps, but not on this one. Again, if we keep it here, we might as well copy it to EVERY big minion's page. I'm not saying that nifty combos should never be on minion pages, but those combos should be specific to abilities of that minion, not "he's good early, just like every single other big guy." - jerodast (talk) 04:08, 29 April 2015 (UTC)

I assumed there was some special reason why this was being focused on with this particular minion, but otherwise I tend to agree. -- Taohinton (talk) 00:53, 1 May 2015 (UTC)
If there is such a reason, then it's not a very good strategy entry, because that reason is not at all apparent when I read it :P Looking at history, it was added alongside a bunch of other points. Many of those others were quite good, but yeah I think this one was just a case of overdoing it by a hair, and now it's gotten ridiculous haha. - jerodast (talk) 04:39, 1 May 2015 (UTC)

Supposed bug[edit source]

In the strategy section it is written:

"Floating Watcher's ability should never be triggered as long as a player's hero is Immune, since all damage is prevented. However, a very specific bug allows the bonus damage from Fallen Hero to still damage an Immune hero when a Fireblast Hero Power obtained through Sideshow Spelleater is used to target the player's own immune hero, which in turn does allow Floating Watcher to be triggered."

Is this interaction confirmed and still valid? If no, it should be removed; if yes, it should be moved to Notes or Known Bug section, and mentioned in all other involved pages (Immune, Fallen Hero and Sideshow Spelleater for sure, and maybe Fireblast and Floating Watcher too), possibly with a video reference. (I can't run the test myself since my collection is still far from being complete..)

Elekim (talk) 05:54, 20 February 2016 (UTC)

I agree. I had a look on Bug and it seems this was fixed in the last patch, so I've reverted it to a simple note about not being able to activate Floating Watcher's effect while Immune. -- Taohinton (talk) 04:15, 3 March 2016 (UTC)

Aura update[edit source]

In the notes section it is written:

"Mal'Ganis Immune effect is removed immediately after death, unlike other ongoing effects. As a result, he will not protect the hero from any Deathrattles triggered by simultaneous deaths. For example, if a weakened Mal'Ganis and an Abomination are killed by a Flamestrike, the hero will lose the Immune effect before the Abomination's Deathrattle is triggered, and so will be damaged by it."

It seems to me that Mal'Ganis Immune effect is removed during the Aura Update (Other) Step after he has been removed from play, just like any other non-Attack/Health ongoing effect. In the given example, Flamestrike mortally wounds both minions, which are then removed from play in the following Death Creation Step, and then in the Aura Update (Other) Step Mal'Ganis Immune effect is ended; then a Death Phase begins, and when the Abomination's Deathrattle is triggered the hero is no longer Immune and suffers damage. Am I wrong?

Elekim (talk) 09:54, 5 March 2016 (UTC)

That note was added a long time ago, before our understanding of the game's mechanics was anywhere near so advanced. The distinction being made was how Mal'Ganis works in comparison to a card like  Stormwind Champion, the buff from which lasts until after Deathrattles have been resolved. Now that we understand that there's a distinction in when the consequences of different types of ongoing effects are updated, that information should definitely be incorporated.
I've added an explanation of the different types of ongoing effect, and included the referenced Stormwind Champion example since it's both informative and makes the contrast meaningful. -- Taohinton (talk) 02:59, 7 March 2016 (UTC)

Mal'Ganis and Lord Jaraxxus[edit source]

In the Notes section it is written: "Mal'Ganis will not interact with Lord Jaraxxus unless Jaraxxus is put into play strictly as a minion. If Jaraxxus is played directly from the hand, Mal'Ganis will not buff him, and will not prevent him from 'destroying' Gul'dan in order to replace him. If Jaraxxus is put into play through a Summon or Put into battlefield effect, Mal'Ganis will grant him a +2/+2 buff as stated."

I couldn't find a video (and can't check it by myself since I don't have either cards) showing a Lord Jaraxxus played from the hand while Mal'Ganis is in play, in order to check if Mal'Ganis completely "ignores" Jaraxxus (as reported in the Notes section cited above), or if Mal'Ganis briefly buffs Jaraxxus for the short time it is a minion (i.e., up to the Battlecry Phase, when Jaraxxus becomes a hero without taking the +2 Health buff with him). Isn't this last scenario the one more consistent with the game rules as we know them?

Elekim (talk) 10:43, 21 March 2016 (UTC)