Template:Ogre Warmaul strategy

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Ogre Warmaul has higher attack than any other warrior weapon for its cost, however the Forgetful effect makes it difficult to rely upon for removing enemy minions. It is best used for direct damage to the enemy hero.

Forgetful

Main article: Forgetful

This weapon can be useful for potentially bypassing Taunt minions. For example, with 1 Taunt minion and 3 non-Taunt minions on the field, attacking the Taunt using the weapon will have a 50% of hitting the Taunt, and a 12.5% chance of hitting any one of the other targets.

This can be useful for removing protected minions, or even for dealing lethal damage to the opponent themselves. For example, with only 1 Taunt minion on the field, attacking the Taunt using the weapon will have a 50% chance of bypassing the Taunt and striking the enemy hero. In close games this chance at extra damage can allow players to close the gap.

Because of this possibility, when seeking to prevent an opponent with the Ogre Warmaul from hitting your hero while behind a taunt, it is effective to summon as many minions onto the field as possible. Each acts to decrease the likelihood of an attack reaching your hero should the weapon's triggered effect activate.

The main significance of this weapon's triggered effect is that with multiple targets available, the player cannot be sure which target will be hit. This makes its use less advisable when there are high-Attack enemy minions on the board (unless they are desirable targets), as hitting them will cause the player a lot of damage. It adds further unpredictability when playing against minions such as Boom Bots.


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