Template:Battlegrounds/Micro Machine strategy

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The earlier this minion is picked up, the better. While its trading ability is only modest in the early game, Micro Machine's scaling damage output makes it a good attacker for Mech armies in the late game if kept around, especially if you get a triple. However, its power output is severely limited by its very low health, meaning it should not be relied on as a build-around.

Magnetic buffs work very well with this card. Replicating Menace generates more tokens to fuel Cobalt Guardian and Junkbot when this minion inevitably dies, while Annoy-o-Module makes it a fairly powerful Taunt that can easily break smaller enemy attackers.


This template contains Strategy content for these cards.


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