Talk:Sense Demons

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Overdrawing Worthless Imps?[edit source]

If you play Sense Demons with 10 cards in hand and no Demons in your deck, you will get only one Worthless Imp: in particular, you do not get a second Worthless Imp which will be incinerated due to overdraw. I think this is worth mentioning in the Notes section, since it is different to how the card behaves if you have 10 cards in hand and 2 or more Demons left in your deck (you will get the second Demon, but it will be incinerated due to overdraw).

I haven't checked what happens if you play Sense Demons with 10 cards in hand, Gadgetzan Auctioneer in play, and no Demons in your deck: will you get one overdrawn Worthless Imps or none? — Preceding unsigned comment added by Elekim (talkcontribs) 18:52, 12 February 2016‎

I've added to the Notes section regarding the first paragraph. The latter example would presumably follow standard rules for such triggered effects: the Gadgetzan would activate before the Sense Demons took effect, potentially preventing you from successfully gaining any Demons at all. Since generate effects won't add cards to a zone that's full, I can only imagine the Gadgetzan would simply prevent Worthless Imps from appearing. -- Taohinton (talk) 18:09, 17 February 2016 (UTC)

Changed Text[edit source]

Sense Demons (per the picture) now reads "Draw 2 Demons from your deck". The "Put 2 random Demons from your deck into your hand" is obsolete text so I changed it.--Maximara (talk) 12:30, 23 May 2017 (UTC)