Mercenaries/Vanndar Stormpike/PvE
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This article contains information about Vanndar Stormpike exclusively for PvE.
Abilities
Thunder Strike {tier}
Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.
Tier checkpoint | {0} | {1} | Renown Cost for each next tier |
---|---|---|---|
5 | 6 | 1 | 25 |
10 | 16 | 1 | 50 |
15 (+1) | 26 (+ 2) | 1 (+ 0) | 100 (+ 50) |
Push Forward {tier}
Friendly characters with Taunt gain +{0} Attack and Attack an enemy.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
5 | 5 | 25 |
10 | 20 | 50 |
15 (+1) | 35 (+ 3) | 100 (+ 50) |
Equipments
The Unstoppable Force {tier}
Passive: +{0} Attack. Can't be Frozen.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
4 | 6 | 10 |
10 | 18 | 20 |
15 (+1) | 28 (+ 2) | 50 (+ 25) |
The Immovable Object {tier}
Passive: +{0} Health. Taunt.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
4 | 7 | 10 |
10 | 37 | 20 |
15 (+1) | 62 (+ 5) | 50 (+ 25) |
Treasures
These treasures can also be picked in Normal and Heroic bounties.
Spiked Shield {tier}
Passive: After this Merc is Attacked, gain +{0}/+{1}.
Tier checkpoint | {0} | {1} | Renown Cost for each next tier |
---|---|---|---|
1 | 1 | 2 | 10 |
10 | 10 | 38 | 15 |
15 (+1) | 15 (+ 1) | 58 (+ 4) | 30 (+ 15) |
Alliance War Banner {tier}
Passive: Your Alliance characters have +{0}/+{1}.
Tier checkpoint | {0} | {1} | Renown Cost for each next tier |
---|---|---|---|
1 | 2 | 3 | 10 |
10 | 11 | 21 | 15 |
15 (+1) | 16 (+ 1) | 31 (+ 2) | 30 (+ 15) |
Toughness {tier}
Passive: Your characters take {0} less damage.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
1 | 1 | 10 |
10 | 10 | 15 |
15 (+1) | 15 (+ 1) | 30 (+ 15) |
Cleaving Strike {tier}
Attack an enemy, also damage target's neighbors. Apply Bleed ({0}) to them.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
1 | 2 | 10 |
10 | 20 | 15 |
15 (+1) | 30 (+ 2) | 30 (+ 15) |
Steadfast Shield {tier}
Passive: After a friendly character gains Taunt, restore {0} Health to it.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
1 | 10 | 10 |
10 | 145 | 15 |
15 (+1) | 220 (+ 15) | 30 (+ 15) |