Mercenaries/Tavish Stormpike/PvE
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This article contains information about Tavish Stormpike exclusively for PvE.
Abilities
Aimed Shot {tier}
Deal {0} damage. If this Merc has not been damaged this turn, deal {1} instead.
Tier checkpoint | {0} | {1} | Renown Cost for each next tier |
---|---|---|---|
5 | 10 | 20 | 25 |
10 | 20 | 40 | 50 |
15 (+1) | 30 (+ 2) | 60 (+ 4) | 100 (+ 50) |
Explosive Trap {tier}
The first time this Merc is damaged this turn, deal {0} damage to all enemies.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
5 | 16 | 25 |
10 | 36 | 50 |
15 (+1) | 56 (+ 4) | 100 (+ 50) |
Equipments
High Power Rounds {tier}
Aimed Shot deals {0} more damage.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
4 | 5 | 10 |
10 | 23 | 20 |
15 (+1) | 38 (+ 3) | 50 (+ 25) |
Hunting Shroud {tier}
The Bear Trap Bear has +{0} Attack and Rush.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
4 | 5 | 10 |
10 | 35 | 20 |
15 (+1) | 60 (+ 5) | 50 (+ 25) |
Treasures
These treasures can also be picked in Normal and Heroic bounties.
Bestial Wrath {tier}
Passive: This Merc has +{0}/+{1} and your Beasts have +{0} Attack.
Tier checkpoint | {0} | {1} | Renown Cost for each next tier |
---|---|---|---|
1 | 1 | 3 | 10 |
10 | 10 | 30 | 15 |
15 (+1) | 15 (+ 1) | 45 (+ 3) | 30 (+ 15) |
Desperate Shot {tier}
If this is your only Merc deal {0} damage to an enemy.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
1 | 10 | 10 |
10 | 145 | 15 |
15 (+1) | 220 (+ 15) | 30 (+ 15) |
Short-Fused Bomb {tier}
Deathrattle: Deal {0} damage to a random enemy.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
1 | 20 | 10 |
10 | 110 | 15 |
15 (+1) | 160 (+ 10) | 30 (+ 15) |
Positive Equilibrium {tier}
Passive: +{0} Nature and Fire Damage. Your Beasts and Dragons have +{1} Health.
Tier checkpoint | {0} | {1} | Renown Cost for each next tier |
---|---|---|---|
1 | 1 | 3 | 10 |
10 | 10 | 30 | 15 |
15 (+1) | 15 (+ 1) | 45 (+ 3) | 30 (+ 15) |
Thriving Bomb {tier}
Start of Game: Mark a random enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.
Tier checkpoint | {0} | Renown Cost for each next tier |
---|---|---|
1 | 6 | 10 |
10 | 33 | 15 |
15 (+1) | 48 (+ 3) | 30 (+ 15) |