Mercenaries/Patches the Pirate/PvE

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This article contains information about Patches the Pirate exclusively for PvE.

Abilities

LT23 022P1 05.png
Eye Matey {tier}
Attack an enemy. Summon a {0}/{1} Pirate Demon with Rush.
Tier checkpoint {0}{1}Renown Cost for
each next tier
5 10 5 25
10 20 10 50
15 (+1) 30 (+ 2)15 (+ 1)100 (+ 50)
LT23 022P2 05.png
Eye Cap'n {tier}
Fill your board with {0}/{1} Pirate Demons with Rush.
Tier checkpoint {0}{1}Renown Cost for
each next tier
5 10 5 25
10 20 10 50
15 (+1) 30 (+ 2)15 (+ 1)100 (+ 50)
LT23 022P3 05.png
Crew The Guns {tier}
Friendly Pirates deal {0} damage to enemies opposite them.
Tier checkpoint {0}Renown Cost for
each next tier
5 10 25
10 25 50
15 (+1) 40 (+ 3)100 (+ 50)

Equipments

LT23 022E1 04.png
Hook the Crew {tier}
Pirates summoned by Eye Matey and Eye Cap'n have +{0} Health and are Immune while Attacking.
Tier checkpoint {0}Renown Cost for
each next tier
4 5 10
10 23 20
15 (+1) 38 (+ 3)50 (+ 25)
LT23 022E2 04.png
Arms Locker {tier}
Passive: Whenever a friendly Pirate Attacks, give it +{0} Attack.
Tier checkpoint {0}Renown Cost for
each next tier
4 5 10
10 17 20
15 (+1) 27 (+ 2)50 (+ 25)
LT23 022E3 04.png
I'm In Charge Now! {tier}
Bench: After a friendly Pirate Merc dies, summon this Merc. Gain +{0} Attack and Attack a random enemy.
Tier checkpoint {0}Renown Cost for
each next tier
4 3 10
10 15 20
15 (+1) 25 (+ 2)50 (+ 25)

Treasures

These treasures can also be picked in Normal and Heroic bounties.

LETL 930 01.png
Backstab {tier}
Deal {0} damage to an undamaged character.
Tier checkpoint {0}Renown Cost for
each next tier
1 6 10
10 96 15
15 (+1) 146 (+ 10)30 (+ 15)
LETL 516 01.png
Short-Fused Bomb {tier}
Deathrattle: Deal {0} damage to a random enemy.
Tier checkpoint {0}Renown Cost for
each next tier
1 20 10
10 110 15
15 (+1) 160 (+ 10)30 (+ 15)
LETL 1100 01.png
Treasure Chest {tier}
Start of Game: Give your Pirates +{0}/+{1}.
Tier checkpoint {0}{1}Renown Cost for
each next tier
1 1 2 10
10 10 20 15
15 (+1) 15 (+ 1)30 (+ 2)30 (+ 15)
LT23 011T1 01.png
Deceiving Fire {tier}
Swap to a random role and deal {0} damage to a random enemy. Repeat for each of your other Pirates.
Tier checkpoint {0}Renown Cost for
each next tier
1 10 10
10 28 15
15 (+1) 38 (+ 2)30 (+ 15)
LT24 013T1 01.png
Iron Pipe {tier}
Passive: Whenever this Merc deals damage, it deals 0-{0} more damage.
Tier checkpoint {0}Renown Cost for
each next tier
1 40 10
10 220 15
15 (+1) 320 (+ 20)30 (+ 15)
LT25 096 T1 01.png
A Pirate's Life {tier}
Passive: If a friendly Pirate Merc would take fatal damage, it becomes Immune this turn. Restore {0} Health to it. (Once per game)
Tier checkpoint {0}Renown Cost for
each next tier
1 20 10
10 65 15
15 (+1) 90 (+ 5)30 (+ 15)