Mercenaries/Mr. Smite/PvE

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This article contains information about Mr. Smite exclusively for PvE.

Abilities

LT21 019 05.png
Smite Slam {tier}
Gain +{0} Attack for each enemy with {1} or less Health. Attack an enemy.
Tier checkpoint {0}{1}Renown Cost for
each next tier
5 5 40 25
10 10 65 50
15 (+1) 15 (+ 1)90 (+ 5)100 (+ 50)
LT21 020 05.png
Avast ye Matey {tier}
Gain Taunt this turn. After an enemy Attacks this Merc, gain +{0} Attack.
Tier checkpoint {0}Renown Cost for
each next tier
5 5 25
10 15 50
15 (+1) 25 (+ 2)100 (+ 50)
LT21 021 05.png
Overboard {tier}
After another friendly character is damaged this turn, gain +{0} Health and Attack a random enemy.
Tier checkpoint {0}Renown Cost for
each next tier
5 10 25
10 30 50
15 (+1) 50 (+ 4)100 (+ 50)

Equipments

LT21 022 004.png
Sailor's Cap {tier}
Mr Smite gains an addtional +{0} Attack from Smite Slam.
Tier checkpoint {0}Renown Cost for
each next tier
4 4 10
10 16 20
15 (+1) 26 (+ 2)50 (+ 25)
LT21 023 004.png
Sharpened Scabbard {tier}
Passive: Whenever another friendly Pirate Attacks, gain +{0} Attack.
Tier checkpoint {0}Renown Cost for
each next tier
4 4 10
10 16 20
15 (+1) 26 (+ 2)50 (+ 25)
LT21 024 004.png
Heavy Anchor {tier}
Overboard grants +{0} Attack if the damaged friend is a Pirate.
Tier checkpoint {0}Renown Cost for
each next tier
4 6 10
10 18 20
15 (+1) 28 (+ 2)50 (+ 25)

Treasures

These treasures can also be picked in Normal and Heroic bounties.

LETL 924 01.png
Blood Fury {tier}
Passive: Whenever this Merc takes damage, gain +{0} Attack.
Tier checkpoint {0}Renown Cost for
each next tier
1 1 10
10 10 15
15 (+1) 15 (+ 1)30 (+ 15)
LETL 1100 01.png
Treasure Chest {tier}
Start of Game: Give your Pirates +{0}/+{1}.
Tier checkpoint {0}{1}Renown Cost for
each next tier
1 1 2 10
10 10 20 15
15 (+1) 15 (+ 1)30 (+ 2)30 (+ 15)
LETL 1103 01.png
Pillage {tier}
Attack an enemy, steal {0}/{1} from it.
Tier checkpoint {0}{1}Renown Cost for
each next tier
1 2 2 10
10 11 11 15
15 (+1) 16 (+ 1)16 (+ 1)30 (+ 15)
LT23 022T1 01.png
Hostile Takeover {tier}
Start of Game: Make all your Mercs Pirates and give them +{0} Attack.
Tier checkpoint {0}Renown Cost for
each next tier
1 3 10
10 21 15
15 (+1) 31 (+ 2)30 (+ 15)
LT24 013T1 01.png
Iron Pipe {tier}
Passive: Whenever this Merc deals damage, it deals 0-{0} more damage.
Tier checkpoint {0}Renown Cost for
each next tier
1 40 10
10 220 15
15 (+1) 320 (+ 20)30 (+ 15)
LT25 096 T1 01.png
A Pirate's Life {tier}
Passive: If a friendly Pirate Merc would take fatal damage, it becomes Immune this turn. Restore {0} Health to it. (Once per game)
Tier checkpoint {0}Renown Cost for
each next tier
1 20 10
10 65 15
15 (+1) 90 (+ 5)30 (+ 15)