This article contains information about Long'xin exclusively for PvE.
Abilities
Celestial Breath {tier}
Deal {0} damage to an enemy. Any excess continues to the left or right.
Tier checkpoint |
{0} | Renown Cost for each next tier |
5 |
19 | 25 |
10 |
34 | 50 |
15 (+1) |
49 (+ 3) | 100 (+ 50) |
Starfire Blessing {tier}
For two turns, gain +{0} Arcane Damage and "After this Merc is damaged, deal {1} damage to a random enemy."
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
5 |
3 | 14 | 25 |
10 |
8 | 24 | 50 |
15 (+1) |
13 (+ 1) | 34 (+ 2) | 100 (+ 50) |
Among the Stars {tier}
Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).
Tier checkpoint |
{0} | Renown Cost for each next tier |
5 |
13 | 25 |
10 |
28 | 50 |
15 (+1) |
43 (+ 3) | 100 (+ 50) |
Equipments
Bottle of Infinite Stars {tier}
Among the Stars gives {0} more Health and also grants Health to your Dragons and Celestials.
Tier checkpoint |
{0} | Renown Cost for each next tier |
4 |
4 | 10 |
10 |
22 | 20 |
15 (+1) |
37 (+ 3) | 50 (+ 25) |
Kun-Lai Crystal {tier}
Among the Stars starts off Cooldown. Passive: +{0} Nature Resistance.
Tier checkpoint |
{0} | Renown Cost for each next tier |
4 |
8 | 10 |
10 |
26 | 20 |
15 (+1) |
41 (+ 3) | 50 (+ 25) |
Band of Bursting Novas {tier}
Battlecry: Gain +{0} Arcane Damage for each of your Beasts, Dragons, and Celestials that has died this game.
Tier checkpoint |
{0} | Renown Cost for each next tier |
4 |
3 | 10 |
10 |
9 | 20 |
15 (+1) |
14 (+ 1) | 50 (+ 25) |
Treasures
These treasures can also be picked in Normal and Heroic bounties.
Nephrite Army {tier}
Passive: At the end of each turn, for each of your Dragons, summon a Jade Golem with +{0} Nature Damage.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
1 | 10 |
10 |
10 | 15 |
15 (+1) |
15 (+ 1) | 30 (+ 15) |
Negative Equilibrium {tier}
Passive: +{0} Heal Power. Your Beasts and Dragons have +{1} Attack.
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
1 |
1 | 3 | 10 |
10 |
28 | 12 | 15 |
15 (+1) |
43 (+ 3) | 17 (+ 1) | 30 (+ 15) |
Positive Equilibrium {tier}
Passive: +{0} Nature and Fire Damage. Your Beasts and Dragons have +{1} Health.
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
1 |
1 | 3 | 10 |
10 |
10 | 30 | 15 |
15 (+1) |
15 (+ 1) | 45 (+ 3) | 30 (+ 15) |
Celestial Protection {tier}
Passive: Your Celestials take {0} less damage for each that you control.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
2 | 10 |
10 |
11 | 15 |
15 (+1) |
16 (+ 1) | 30 (+ 15) |
Elemental Mastery {tier}
Deal {0} damage to a random enemy. Increase by {1} for each Spell School cast this game.
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
1 |
20 | 10 | 10 |
10 |
65 | 10 | 15 |
15 (+1) |
90 (+ 5) | 10 (+ 0) | 30 (+ 15) |
Tirisfalen Triumph {tier}
Start of Game: Give your Casters +{0} Spell Power.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
1 | 10 |
10 |
10 | 15 |
15 (+1) |
15 (+ 1) | 30 (+ 15) |