This article contains information about Chi-Ji exclusively for PvE.
Abilities
Blazing Song {tier}
Deal {0} damage. Gain +{1} Heal Power.
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
5 |
10 | 3 | 25 |
10 |
20 | 8 | 50 |
15 (+1) |
30 (+ 2) | 13 (+ 1) | 100 (+ 50) |
Inspiring Song {tier}
Restore {0} Health to all friendly characters.
Tier checkpoint |
{0} | Renown Cost for each next tier |
5 |
10 | 25 |
10 |
20 | 50 |
15 (+1) |
30 (+ 2) | 100 (+ 50) |
Firestorm {tier}
Deal {0} damage to all enemies. Restore {1} Health to all allies. (Damage increased by Heal Power.)
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
5 |
5 | 5 | 25 |
10 |
15 | 15 | 50 |
15 (+1) |
25 (+ 2) | 25 (+ 2) | 100 (+ 50) |
Equipments
Blazing Band {tier}
Blazing Song deals {0} more damage and gives an additional +{1} Heal Power.
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
4 |
4 | 2 | 10 |
10 |
16 | 8 | 20 |
15 (+1) |
26 (+ 2) | 13 (+ 1) | 50 (+ 25) |
Staff of Chi-Ji {tier}
Inspiring Song restores {0} more Health.
Tier checkpoint |
{0} | Renown Cost for each next tier |
4 |
10 | 10 |
10 |
28 | 20 |
15 (+1) |
43 (+ 3) | 50 (+ 25) |
Flameheart Crystal {tier}
Passive: After a friendly Beast or Celestial is healed, give them +{0} Health.
Tier checkpoint |
{0} | Renown Cost for each next tier |
4 |
7 | 10 |
10 |
13 | 20 |
15 (+1) |
18 (+ 1) | 50 (+ 25) |
Treasures
These treasures can also be picked in Normal and Heroic bounties.
Celestial Alignment {tier}
Passive: This Merc deals {0} more damage to enemies across from it.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
4 | 10 |
10 |
31 | 15 |
15 (+1) |
46 (+ 3) | 30 (+ 15) |
Negative Equilibrium {tier}
Passive: +{0} Heal Power. Your Beasts and Dragons have +{1} Attack.
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
1 |
1 | 3 | 10 |
10 |
28 | 12 | 15 |
15 (+1) |
43 (+ 3) | 17 (+ 1) | 30 (+ 15) |
Positive Equilibrium {tier}
Passive: +{0} Nature and Fire Damage. Your Beasts and Dragons have +{1} Health.
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
1 |
1 | 3 | 10 |
10 |
10 | 30 | 15 |
15 (+1) |
15 (+ 1) | 45 (+ 3) | 30 (+ 15) |
Thriving Bomb {tier}
Start of Game: Mark a random enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
6 | 10 |
10 |
33 | 15 |
15 (+1) |
48 (+ 3) | 30 (+ 15) |
Celestial Protection {tier}
Passive: Your Celestials take {0} less damage for each that you control.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
2 | 10 |
10 |
11 | 15 |
15 (+1) |
16 (+ 1) | 30 (+ 15) |
Feather of Chi-Ji {tier}
Restore {0} Health to a random character. Repeat {1} times.
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
1 |
30 | 5 | 10 |
10 |
165 | 5 | 15 |
15 (+1) |
240 (+ 15) | 5 (+ 0) | 30 (+ 15) |