This article contains information about Baron Geddon exclusively for PvE.
Abilities
Heating Up {tier}
Deal {0} damage. Your Fire abilities are (1) Speed faster next turn.
Tier checkpoint |
{0} | Renown Cost for each next tier |
5 |
12 | 25 |
10 |
27 | 50 |
15 (+1) |
42 (+ 3) | 100 (+ 50) |
Inferno {tier}
Deal {0} damage to all enemies. Fire Combo: Deal another {1} damage.
Tier checkpoint |
{0} | {1} | Renown Cost for each next tier |
5 |
8 | 8 | 25 |
10 |
18 | 18 | 50 |
15 (+1) |
28 (+ 2) | 28 (+ 2) | 100 (+ 50) |
Living Bomb {tier}
Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.
Tier checkpoint |
{0} | Renown Cost for each next tier |
5 |
12 | 25 |
10 |
32 | 50 |
15 (+1) |
52 (+ 4) | 100 (+ 50) |
Equipments
Molten Blade {tier}
Heating Up deals {0} more damage.
Tier checkpoint |
{0} | Renown Cost for each next tier |
4 |
7 | 10 |
10 |
31 | 20 |
15 (+1) |
51 (+ 4) | 50 (+ 25) |
Mark of Conflagration {tier}
Inferno's Fire Combo deals {0} more damage.
Tier checkpoint |
{0} | Renown Cost for each next tier |
4 |
5 | 10 |
10 |
35 | 20 |
15 (+1) |
60 (+ 5) | 50 (+ 25) |
Burning Bracers {tier}
Living Bomb deals damage twice, but has +1 Cooldown.
Tier checkpoint |
{0} | Renown Cost for each next tier |
4 |
0 | 0 |
This card has no Mythic upgrades.
Treasures
These treasures can also be picked in Normal and Heroic bounties.
Fire Staff {tier}
Passive: +{0} Fire Damage.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
1 | 10 |
10 |
10 | 15 |
15 (+1) |
15 (+ 1) | 30 (+ 15) |
Combustion {tier}
Deal {0} damage to an enemy. Any excess damages both neighbors.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
4 | 10 |
10 |
76 | 15 |
15 (+1) |
116 (+ 8) | 30 (+ 15) |
Scorch {tier}
Deal {0} damage. Repeat for each other Elemental you control.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
2 | 10 |
10 |
38 | 15 |
15 (+1) |
58 (+ 4) | 30 (+ 15) |
Infernal Combustion {tier}
Passive: After a friendly Fire ability damages and kills an enemy, deal {0} damage to all enemies.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
3 | 10 |
10 |
30 | 15 |
15 (+1) |
45 (+ 3) | 30 (+ 15) |
Fire Lance {tier}
Deal {0} damage to a random enemy. Repeat for each Fire ability you've cast this game.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
1 | 10 |
10 |
28 | 15 |
15 (+1) |
43 (+ 3) | 30 (+ 15) |
Thriving Bomb {tier}
Start of Game: Mark a random enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.
Tier checkpoint |
{0} | Renown Cost for each next tier |
1 |
6 | 10 |
10 |
33 | 15 |
15 (+1) |
48 (+ 3) | 30 (+ 15) |