Removed card

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For a list of removed boss cards, see Removed card/Boss cards.
For a list of removed Battlegrounds cards, see Battlegrounds/Removed card.
For a list of removed Mercenaries cards, see Mercenaries/Removed card.

Removed cards are valid Hearthstone cards which have been removed from play. These cards can no longer be collected or found in-game (or can be only found in the client).

To be included on this page, cards and heroes should have a strong basis of factual existence prior to removal. Ideally, card data from the game itself; otherwise screenshots, or at the very least a concrete reference from a reliable source stating its existence.

Cards[edit | edit source]

Alpha[edit | edit source]

These cards were in the game during its alpha.

Replaced identifier[edit | edit source]

These cards used to have an identifier, which was then occupied by a different currently available card.


Prayer of Fortitude
Mana Spring Totem
Dark Summoner
Envenom
Jadefire Satyr
Demoralizing Roar
Mental Collapse
Death Wish
Darkspear Hunter
EX1 622 build3645.png
Penance
Greater Heal
Grounding Totem

Unknown identifier[edit | edit source]

These cards existed in the client, but were removed during the alpha. They have unknown identifiers due to the lack of developing tools at that time to get the card data.


Oldtown Beggar
Firebeard Herald
Puddlejumper
Arcane Blast
MEGA-BLAST!!!

Non-client cards[edit | edit source]

These cards have never existed in the end-user client, but were confirmed to have existed during the initial development by Team 5 members.


Devouring Ooze
Auto-Pecker 4000
Worldflipper X-50

Known identifier[edit | edit source]

These cards had their own identifier, and were made unavailable from the game at some point. Their data wasn't removed from the client until Goblins vs Gnomes's launch.



Swipe left or right to see the cards.
NEW1 006.png
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Constructed experiments[edit | edit source]

These cards were experimented with or considered during the making of new card sets, but never made it into the live game.


Quest for Epic Loot
Captain Scaleblade
Ghost
Half-dead Walrus
Hardboiled Constable
Gnomenapper
High Mezmerist Ezzera
Scrap Reaver
Grand Poet Ezzera
The Omnireaper
Overmind Kangor
Shrine to Gonk
Shrine to Hir'eek
Shrine to Krag'wa
Shrine to Shirvallah
Grimoire of Service
Bethekk, the Panther
Bind to the Cause
Satyr Bruiser
Charged Stormhide
Blood Presence
Frost Presence
Unholy Presence
Bone Shield
Iceshard Plague
Leeching Plague
Undeath Plague
Bloody Tankguard
Infectious Rat
Pesilence
Blood-caked Blade
Iver Bloodfist
Frost Wyrm
Icy Touch
Blood Boil
Howling Blast
C'Toon
Rubber Eyeball
Building-Block Body
Stonetusk Boar
Bluegill Warrior
Coilfang Constrictor

Lackeys[edit | edit source]

These cards were the original Lackey cards before they were even known as Lackeys.


Faceless Zug
Kobold Zug
Witchy Zug
Goblin Zug
Ethereal Zug

Removed later[edit | edit source]

These cards were playable in-game for a considerable amount of time, but were removed later due to varying reasons.


Succubus
Illidan Stormrage
Flame of Azzinoth
Mistress of Pain

Unused[edit | edit source]

These cards have not been directly removed from the game, as they still exist in the client. However, they have either not been used publicly in-game in any scenario, or have been archived after being used.



Swipe left or right to see the cards.
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Wild event[edit | edit source]

These cards were a part of the Doom in the Tomb Wild event.

Wild Event cards
Wild Event cards
Swipe left or right to see the cards.
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Tavern Brawl[edit | edit source]

This section includes boss cards, Hero Powers, and bosses and replacement heroes that were removed from Tavern Brawls during development or from live servers. Only cards which remain unused in-game or have been directly removed from the game data are listed here; for Tavern Brawl cards of currently unknown purpose, see Unknown Tavern Brawls.

Tavern Brawl cards
Tavern Brawl cards
Swipe left or right to see the cards.
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TB PickYourFate 11.png
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TB Murgstone 001.png
TB CoOpBossSpell 3.png
TB GP 03.png
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TB SPT ClearBoard.png
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TB FactionWar Herald.png
TB FactionWar BoomBot Spell.png
TB FactionWar BoomBot Spell.png
TB FW HeroPower Boom.png
TB FactionWar Boss Rag.png
TB SPT DALA Minion1.png
TB LevelUp 001.png
TB MechWar Minion1.png
TB MnkWf01.png
TB BlingBrawl Hero1p.png
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TB FactionWar Boss RagFirst.png
TB SPT DPromoSpellPortal.png
TB SPT DPromoSecre8.png
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TB FactionWar AnnoySpell1.png
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PVPDR Elise T4.png
PVPDR Finley T4.png
TB FW DrBoomMega.png
TB FW OmegaMax.png
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TB TagTeam ClearBoard.png

Debug[edit | edit source]

These are removed debug cards.

Debug cards
Debug cards
Swipe left or right to see the cards.
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TB DecreasingCardCostDebug.png
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Replaced debug cards[edit | edit source]

These debug cards were replaced with another real or debug card. For more information, see the cards' individual pages.

Replaced debug cards
Swipe left or right to see the cards.

"SLUSH" set[edit | edit source]

In Patch 11.0.0.24118, the entire SLUSH set was leaked into the live game, which contained many cards. They were all created during the development of different sets, though some rejected designs were recycled into finalized cards.[1][2][3]

The SLUSH set is large, so the cards are not listed here, and can instead be seen in the set's own article: SLUSH.

Without images[edit | edit source]

  • Designer Dean Ayala "tried to sneak in" a "magical liopleurodon" to the Journey to Un'Goro set,[4] but the card was cut.[5]
    • Sanctum Spellbender also shares a similar concept
  • Ozumat: Removed in the alpha, this card's design ultimately went into making  Deathwing.
  • Unknown druid card: "Choose One: Change a minion's Attack to 0 this turn; or deal 2 damage to a minion that attacked last turn."[6] This card was removed "in early development".
  • An unknown 10 mana Legendary minion with "Battlecry: Cast all spells you've played this game" was considered for Rastakhan's Rumble. However, the card being a minion meant it couldn't fit neatly into Spell Hunter decks, and so the card's effect was eventually given to  Zul'jin instead.[7]
Curse of Naxxramas
  • Necro Knight: 4 Mana 5/6, "Deathrattle: Destroy the minions next to this one as well."[8]
  • Giant Maggot: 2 Mana 3/1, "Charge. At the end of your turn, destroy this minion."[8]
  •  Spore: 2 Mana 0/1, "Deathrattle: Give adjacent minions +2/+2."[8]
  • Rotting Knight: 2 Mana 2/3, "Taunt. At the start of your turn, Silence this minion."[8]
  • Stitched Giant: 12 Mana 10/10, "Costs (1) less for each minion that died this turn."[8]
  • Tomb Horror: 1 Mana 1/3, "At the start of your turn, you have a 50% chance to return this minion to your hand."[8]
  •  Deathcharger: 5 Mana 3/5, "Charge. Deathrattle: Deal 2 damage to the enemy hero."[8]
  •  Sapphiron: 9 Mana 8/8 Legendary, "Battlecry: Deal 3 damage to a minion and the minions next to it, then Freeze them."[8]
  •  Patchwerk: 10 Mana 14/14 Legendary. [8]
  •  Mr. Bigglesworth: 0 Mana 0/1 Legendary, "Charge"[8]
  •  Instructor Razuvious: 5 Mana 8/8 Legendary, "At the start of your turn, summon a 2/2 Understudy with Taunt for your opponent."[8]
  • Plagueshroom: 2 Mana 0/2 Druid minion, "Taunt. Deathrattle: Deal 5 damage to a random enemy."[8]
  • Turn Evil: 3 Mana Paladin spell, "Give a random friendly minion +2/+2 and give a random enemy minion -2/-2."[8]
  • Tank Swap: 1 Mana Warrior spell, "Silence all enemies with Taunt. Give your minions Taunt."[8]
  • Plague Vents: 3 Mana Warlock spell, "At the start of your next turn, deal 4 damage to all minions."[8]
  • Void Zone 4 Mana Priest spell, "Choose a minion. At the start of your next turn, deal 3 damage to it and the minions next to it."[8]
  • Plaguebat 1 Mana 2/2 Hunter Beast minion, [8]
  • Polarity Shift 4 Mana Shaman spell, "Deal 4 damage to each minion that has two minions next to it."[8]
  • Poison Fang 3 Mana Rogue spell, "Give your minions "Destroy any minion damage by this minion""[8]
Mean Streets of Gadgetzan

Several cards for the Kabal faction in Mean Streets of Gadgetzan were originally designed around the idea of gaining benefits based on how much spent or unspent mana the controlling player had. When that design idea was abandoned, the cards that interacted with the mechanic were removed as well.[9]

  • Cabal Leader: 6 mana 4/8 Legendary, "At the end of your turn, if you have unspent mana fire an arcane missile for each unspent mana." According to Mike Donais, the Cabal Leader was "kind of an early version of  Kazakus".[9]
  • Dios: 9 mana 12/12 Warlock Legendary, "Battlecry: If you have no remaining mana, shuffle two copies of this card into your deck." By experimenting with this card, Blizzard learned some more about "infinite decks", like the  Jade Idol theme and got a little bit more learning in that direction. Jade Idol may have been inspired by Dios.[9]
  • End Bringer: 8 mana 9/9 Warlock Legendary, "Battlecry: Discard your hand. Summon any demons you discarded." The "best part" of End Bringer's mechanic was repurposed for  Krul the Unshackled. Appears to have been intended as a nathrezim, a member of the same demonic species as  Mal'Ganis.[9]
  • Pang, The Unthinkable: 8 mana 4/8 Mage Legendary, "When your spells deal damage to enemy minions, this minion deals that much damage to the enemy hero."[9]
  • Sin-Sor: 7 mana 4/4 Priest Legendary, "Battlecry: Swap a random enemy minion with a random friendly one." The design for  Madam Goya was inspired by this idea. Blizzard talked a lot about how Priests can steal an opponent's cards or minions without it feeling too bad for the opponent, leading to the creation of  Potion of Madness.[9]
Journey to Un'Goro
  • Excited Lookout: 2 mana minion which shuffled the highest mana card in your hand back into your deck, and drew a new card to replace it. The card was intended to help with "smoothing out your draws", but was removed around week two of the final design process because designers were worried about the interaction between it,  Hemet, Jungle Hunter,  Holy Wrath, and  Molten Giant.[10]
Kobolds and Catacombs
  • Mindrot Blade: 3 mana 3/3 Legendary Warrior weapon with "Battlecry: Discover a card. Also replace cards you draw with copies of it." This card's effect was also used on an early version of  Kingsbane. [11]
  • Grinning Lucy: 6 mana 6/6 Neutral Legendary with "Battlecry and Deathrattle: Swap decks with your opponent." This minion's effect eventually evolved into  King Togwaggle[11]
  • Amulet of Zot: 3 mana 0/2 Legendary Warlock weapon with "Your hero can't die. At the start of your turn, this loses 1 Durability."[11]
  • Julie's Dagger/Linn's Invisible Blade: 4 mana 1/x Rogue Legendary weapon with "Immune while attacking. Dual-Wield (replaces your hero power)"[11]
Wailing Caverns[12][13][14][15][16]
  • Chaos Dungeoneer: 4 mana 3/3 Demon Hunter minion with "Battlecry: Draw a spell. If it was a Chaos spell, give your hero +3 Attack." Chaos was the initial name for Fel.
  • Nature Dungeoneer: 4 mana 4/2 Druid minion with "Battlecry: Draw a spell. If it was a Nature spell, Nature Dungeoneer gains +2/+2."
  • Fire Dungeoneer: 3 mana 2/3 Mage minion with "Battlecry: Draw a spell. If it was a Fire spell, deal 1 damage to all other minions." Replaced with  Frostweave Dungeoneer.
  • Holy Dungeoneer: 3 mana 2/3 Priest minion with "Battlecry: Draw a spell. If it was a Holy spell, copy it." Redesigned into  Devout Dungeoneer.
  • Frost Dungeoneer: 2 mana 1/1 Shaman minion with "Battlecry: Draw a spell. If it was a Frost spell, freeze a random enemy minion." Replaced with  Primal Dungeoneer.
  • Turtleshell Maul: 1 mana 2/3 Paladin weapon with "Deathrattle: Summon a 2/1 Turtle for your opponent."
  • Mysterious Brawler: 2 mana 1/4 Paladin minion with "Frenzy: Draw a Secret from your deck."
  • Order of Order: 4 mana Priests spell with "Destroy all odd-cost minions." Redesigned into  Against All Odds.
  • Order of Chaos: 4 mana Warlock spell with "Destroy all even-cost minions."
  • Burning Hot: 4 mana Mage spell with "Draw a spell. If it was a Fire spell, cast this again."
  • Flame Snap: 2 mana Mage spell with "Deal 1 damage. Shuffle a Flame Snap into your deck with +1 damage." Redesigned into  Ignite.
  • Arms Warrior: 2 mana 2/3 Warrior minion with "After you equip a weapon, gain +2/+2." Redesigned into  Man-at-Arms.
  • Sharpened Axe: 1 mana 1/2 Warrior weapon with "At the start of your turn, Sharpened Axe gains +1 Attack."
Battlegrounds
Death Knight

These cards may have been part of Death Knight's Core set, Path of Arthas, or March of the Lich King. The names and costs of these cards are all unknown, and the Rune types are assumed based on their applied Plague or effect type.[18]

  • 2/2 Blood rune minion with "After attacking a minon, infect them and adjacent minions with Leeching Plague."
  • 2/5 Blood rune minion with "Taunt. Whenever this deals damage to a minion, infect them with Leeching Plague."
  • Frost rune Spell with "Freeze all enemy minions and infect them with Brittle Plague. Draw a card."
  • 2/4 Frost rune minion with "Whenever you cast a spell, infect a random enemy minion with Brittle Plague."
  • Unholy rune spell with "Infect a minion with Undeath Plague. Deal 1 damage to it."
  • 4/5 Unholy rune minion with "After an enemy minion is played, infect it with Undeath Plague."
  • Blood rune spell (assumed) with "Deal 3 damage to a minion, or restore 6 Health to an Undead minion."
  • Blood rune spell (assumed) with "Deal 3 damage to a minion. If the target is Plagued, Lifesteal."
  • Blood rune spell (assumed) with "Deal 4 damage. Lifesteal."

For more information about Plagues, see Leeching Plague, Iceshard Plague, or Undeath Plague.

Renamed cards[edit | edit source]

The following are former names of existing cards.

References[edit | edit source]

 
  1. https://www.hearthstonetopdecks.com/hearthstone-monster-hunt-patch-data-mining-test-cards-slush-cards-more-arena-exclusives/
  2. https://www.reddit.com/r/hearthstone/comments/8f72ey/image_gallery_of_the_slush_cards_cards_that_were/
  3. https://www.reddit.com/r/hearthstone/comments/8f7rnh/spoilers_all_remaining_slush_cards_w_art_new/
  4. Dean Ayala on Twitter (X). (2017-03-31). 
  5. Peter Whalen on Twitter (X). (2017-03-31). 
  6. Designer Insights with Ben Brode: Consistency. (2015-12-22). 
  7. Cam Shea (2019-02-04). Hearthstone's Peter Whalen on Designing Zul'jin and Moving Away From Infinite Late Game Value. IGN. Retrieved on 2019-02-05.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 Ben Brode on Twitter.. (2017-06-05). 
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Cam Shea (2017-01-12). IGN - Hearthstone: Blizzard on designing Jade, testing red mana and leaving Reno behind. Retrieved on 2017-01-13.
  10. Donais, Mike and Peter Whalen. Interview by Cam Shea (2017-05-14). Hearthstone: Designing Un'Goro's Most Innovative Legendary Minions
  11. 11.0 11.1 11.2 11.3 IGN (2018-01-17). The Hearthstone Team on Designing Cubelock and Why They Like Big Priest. Retrieved on 2018-01-22.
  12. https://twitter.com/IksarHS/status/1412948479555510274/photo/1
  13. https://twitter.com/IksarHS/status/1412948818174251010/photo/1
  14. https://twitter.com/IksarHS/status/1412949329485074434/photo/1
  15. https://twitter.com/IksarHS/status/1412948978971209728/photo/1
  16. https://twitter.com/IksarHS/status/1412949585652162560/photo/1
  17. https://outof.cards/hearthstone/850-a-new-demon-synergy-has-been-datamined-for-hearthstones-battlegrounds-master-demonologist
  18. The Story Behind Hearthstone's New Death Knight Class. (2022-11-01). 
  19. 19.0 19.1 19.2 File:Development - collection4.jpg
  20. Burden of Pride is referred to as "Atonement" in some in-game data files.
  21. 21.0 21.1 Alpha patch (unknown date)
  22. 22.0 22.1 Patch 1.0.0.3388
  23. Deal with a Devil is referred to as "Fel Addiciton" in some in-game data files.
  24. File:Development - Forge.jpg