Patch 34.2.2.233025
Patch 34.2.2.233025 is a Hearthstone patch released on December 12, 2025. It's a medium patch, containing constructed card changes and Battlegrounds card changes.
Patch Notes[edit | edit source]
Patch 34.2.2, launching today, brings balance updates to Hearthstone and Battlegrounds along with some bug fixes.
Hearthstone Updates[edit | edit source]
Dev Comment: Well met! We've enjoyed seeing how you've been experimenting with new cards and archetypes since the last nerf patch shook up the meta. The Standard metagame feels like it's in a good, stable spot right now, which is exactly where we want to be heading into the World Championships and winter break. Rather than toppling the top decks, we're using this opportunity to give a few archetypes you've shown have potential some buffs.
Take Aura Paladin for example. It's on the rise, so we're giving Cardboard Golem a boost to help it shine. You've shown a lot of creativity with Timelooper Toki, and we think there's more to explore, so we're making it easier to use... and reuse... and reuse.
We've seen your discussions about a couple of strong decks making waves, namely Discover Hunter and Hagatha Shaman. While they're popular at certain ranks, our metrics show their power and patterns aren't at a level that calls for changes at this time. We'll keep a close eye on the meta and watch how things evolve leading up to our next balance patch in the new year.
Thanks for playing, and we'll see you in the Tavern!
- Old: [4 mana] 4/4.
- New: [3 mana] 3/3.
- Old: [5 mana] 5/5.
- New: [4 mana] 4/5.
- Old: [2 mana]
- New: [1 mana]
- Old: Get a Demon that costs (5) or more.
- New: Discover any Demon that costs (5) or more.
- Old: [2 mana] Discover a minion.
- New: [3 mana] Discover 2 minions.
- Old: [8 mana]
- New: [7 mana]
- Old: [3 mana] 3/4.
- New: [2 mana] 2/3.
- Old: [4 mana] 4/4. Get 4 random spells from the past.
- New: [3 mana] 3/3. Get 3 random spells from the past.
Tiny Rafaam (from Timethief Rafaam)
- Old: Deathrattle: Draw a Rafaam.
- New: Battlecry and Deathrattle: Draw a Rafaam.
Green Rafaam (from Timethief Rafaam)
- Old: Give Rafaams in your hand +2/+2.
- New: Give Rafaams in your hand and battlefield +2/+2.
- Known Issue: Green Rafaam's text should say "Give other Rafaams in your hand and battlefield +2/+2," as he does not target himself. This is a text issue only and the wording will be updated to match the functionality in a future patch.
Warchief Rafaam (from Timethief Rafaam)
- Old: Gain 5 armor. If you control another Rafaam, gain 5 more.
- New: Gain 5 armor. If you're holding another Rafaam, gain 5 more.
Battlegrounds Updates[edit | edit source]
Dev Comment: Greetings! We hope you're having a good time with the new Timewarped Tavern! This balance patch takes a broad approach with many adjustments, but we wanted to highlight a few key changes:
- Mechs: Apexis Guardian was significantly overtuned, so we nerfed it earlier this week. After reviewing the data, we saw other Mechs were struggling, so we buffed several (like Junk Jouster and Metal Dispenser) while applying a small additional nerf to Apexis Guardian and Red and Blue Volumizers. These changes should help Mechs land in a healthier spot overall.
- Murlocs: Dramaloc and Costume Enthusiast were too strong, but the rest of the minion types looked healthy. We also swapped Operatic Belcher for Bile Spitter to reduce the maximum Venomous potential when combined with cards like Bassgill and Titus Rivendare.
- Elementals: They're currently balanced, but we worried they might become dominant after Mech and Murloc adjustments. To prevent that, we preemptively nerfed Acid Rainfall.
- Dragons, Undead, Quilboar, and Pirates: These minion types were underperforming, so we gave them a variety of buffs to bring them closer to the others.
- Timewarped Cards: We improved underperforming cards and removed or redesigned some of the least-picked options. These changes should make visits to the Timewarped Tavern more exciting.
We don't expect more balance changes until the new year, but we'll keep listening and adjust as needed.
Have fun in the Tavern, and happy holidays! We'll see you in the new year.
Minion and Spell Updates[edit | edit source]
Minion and Spell Pool Changes[edit | edit source]
The following cards have been returned to the pool:
Bile Spitter
Carapace Raiser
Malchezaar, Prince of Dance
Fauna Whisperer
Dastardly Drust
Haunted Carapace
The following cards have been removed from the pool:
Pool Minion Changes[edit | edit source]
- Old: [Tier 4] 3/6.
- New: [Tier 3] 3/4.
- Old: 1/3.
- New: 1/4.
- Old: [Tier 6]
- New: [Tier 5]
- Old: 9/6. Start of Combat: Give your Dragons +1/+1. After you cast a Tavern spell, improve this.
- New: 8/5. Start of Combat: Give your Dragons +2/+1. After you cast a Tavern spell, improve this.
- Old: 5/5. Battlecry: After the Tavern is Refreshed this game, give its right-most minion +6/+6.
- New: 4/4. Battlecry: After the Tavern is Refreshed this game, give its right-most minion +7/+7.
- Old: 4/4. After you Refresh 3 times, gain the stats of the right-most minion in the Tavern. (3 left!)
- New: 6/6. After you Refresh 4 times, gain the stats of the right-most minion in the Tavern. (4 left!)
- Old: 5/2. Start of Combat: Give your other Elementals +2/+2. (Improves after you play an Elemental!)
- New: 6/3. Start of Combat: Give your other Elementals +3/+2. (Improves after you play an Elemental!)
- Old: 3/1. Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Attack this game (wherever they are).
- New: 4/1. Magnetic. The first time this is played or Magnetized, your Volumizers have +2 Attack this game (wherever they are).
- Old: 1/3. Magnetic. The first time this is played or Magnetized, your Volumizers have +3 Health this game (wherever they are).
- New: 1/4. Magnetic. The first time this is played or Magnetized, your Volumizers have +2 Health this game (wherever they are).
- Old: 3/2. Divine Shield. After the Tavern is Refreshed, give its right-most minion Divine Shield.
- New: 4/2. Divine Shield. After the Tavern is Refreshed, give its right-most minion +2/+2 and Divine Shield.
- Old: 1/8. Avenge (3): Get a random Magnetic Volumizer.
- New: 2/7. Divine Shield. Avenge (3): Get a random Magnetic Volumizer.
- Old: 5/3. Divine Shield. Whenever you cast a Tavern spell, give your minions with Divine Shield +3 Attack.
- New: 4/2. Divine Shield. Whenever you cast a Tavern spell, give your minions with Divine Shield +4 Attack.
- Old: 6/6. Whenever a minion is Magnetized to this, give your minions +3/+1.
- New: 6/5. Whenever a minion is Magnetized to this, give your minions +3/+2.
- Old: 7/4. Windfury. Rally: Get a random Tavern spell.
- New: 6/3. Divine Shield, Windfury. Rally: Get a random Tavern spell.
- Old: 6/8. At the end of your turn, give your minions +2/+2 for each Magnetization they have.
- New: 5/7. At the end of your turn, give your minions +3/+3 for each Magnetization they have.
- Old: 7/4. Deathrattle: Magnetize a 2/2 Green Volumizer to 2 other friendly Mechs.
- New: 6/4. Deathrattle: Magnetize a random Volumizer to 2 other friendly Mechs.
- Old: [Tier 4] 3/5. Start of Combat: Gain the stats of the highest-Attack minion in your hand.
- New: [Tier 5] 4/5. Start of Combat: Gain the Attack of the highest-Attack minion in your hand.
- Old: 9/2. Deathrattle: Give two other friendly Murlocs the stats of the highest-Attack minion in your hand.
- New: 10/2. Deathrattle: Give 2 other friendly Murlocs the Attack of the highest-Attack minion in your hand.
- Old: 1/1.
- New: 4/4.
- Old: [Tier 6] 3/8. After you gain gold, give your Pirates +1/+2.
- New: [Tier 5] 3/7. After you gain gold, give your other Pirates +1/+1.
- Old: [Tier 4]
- New: [Tier 3]
- Old: [Tier 5]
- New: [Tier 4]
- Old: 4/2. After the Tavern is Refreshed, give its right-most minion Reborn.
- New: 3/2. After the Tavern is Refreshed, give its right-most minion +2 Attack and Reborn.
- Old: 5/2. Reborn. Start of Combat: Give a friendly Deathrattle minion Reborn.
- New: 4/2. Reborn. Start of Combat: Give a friendly Undead Reborn.
- Old: 3/13. Avenge (3): Your Undead have +1 Attack this game (wherever they are).
- New: 2/10. Avenge (2): Your Undead have +1 Attack this game (wherever they are).
- Old: 6/4. Whenever you cast a Tavern spell, give three random friendly minions +2/+1.
- New: 5/4. Whenever you cast a Tavern spell, give three random friendly minions +2/+2.
- Old: 2/8. Avenge (1): Give a friendly minion of each type +2/+1 permanently.
- New: 2/7. Avenge (1): Give a friendly minion of each type +2/+2 permanently.
- Old: Deathrattle: Give your minions +2 Health. (Improves permanently after this gains Attack!)
- New: Deathrattle: Give your other minions +2 Health. (Improves permanently after this gains Attack!)
- Old: 4/8. After you cast a Tavern spell, your Undead have +1 Attack this game (wherever they are).
- New: 3/8. After you cast a Tavern spell, your Undead have +2 Attack this game (wherever they are).
- Old: 1/4. Avenge (3): Give adjacent minions +2/+1 permanently.
- New: 1/5. Avenge (3): Give adjacent minions +2/+2 permanently.
- Old: 5/8. Whenever you cast a Tavern spell, give a friendly minion of each type +2/+2.
- New: 5/7. Whenever you cast a Tavern spell, give a friendly minion of each type +3/+2.
Tavern Spell Changes[edit | edit source]
- Dev Comment: This card can no longer be randomly generated or cast by random spell effects.
Tier 7 Minion Changes[edit | edit source]
- Old: 7/7. Rally: Give a friendly minion of each type +7/+7 permanently.
- New: 9/9. Rally: Give a friendly minion of each type +9/+9 permanently.
- Old: 7/7. Deathrattle and Rally: Get a random Tier 6 minion.
- New: 6/6. Battlecry, Deathrattle and Rally: Get a random Tier 6 minion.
- Old: 6/12. After you summon a minion in combat, give it this minion's stats. (3 times per combat.)
- New: 8/16. After you summon a minion in combat, give it this minion's maximum stats. (3 times per combat.)
- Old: 5/9. Once per turn, double the stats of the next minion you buy.
- New: 5/10. After you buy a minion, give it +10/+10 and double its stats. (Once per turn.)
Gameplay Updates[edit | edit source]
- Turn timers have been extended by 10 seconds on later turns.
Iridescent Skyblazer and
Hardy Orca have had their VFX turned off during Recruit phase.- VFX on
Air Revenant and
Chef's Choice have been adjusted to be faster.
Timewarped Tony cannot add a card to your hand if your hand is 9
Eyes of the Earth Mother.
Hero Changes[edit | edit source]
- Old: [2 Gold]
- New: [1 Gold]
- Old: [3 Gold]
- New: [2 Gold]
Sylvanas Windrunner -
Reclaimed Souls
- Old: [3 Gold]
- New: [2 Gold]
Xyrella has been unbanned in Mech lobbies.
Shudderwock has been unbanned in Beast lobbies.
Deathwing has been unbanned in Naga lobbies.
Hero Armor Changes
The following heroes have had their Armor increased:
Captain Hooktusk has 14 Armor, 12 in Duos, and 15 in Quads
Dinotamer Brann has 18 Armor and 16 in Duos
Doctor Holli'dae has 14 Armor and 12 in Duos
Elise Starseeker has 15 Armor and 13 in Duos
Farseer Nobundo has 15 Armor and 13 in Duos
Forest Lord Cenarius has 16 Armor and 14 in Duos
Guff Runetotem has 10 Armor and 8 in Duos
Heistbaron Togwaggle has 14 Armor and 12 in Duos
King Mukla has 16 Armor and 14 in Duos
Kurtrus Ashfallen has 17 Armor and 15 in Duos
Loh, the Living Legend has 20 Armor and 18 in Duos
Maiev Shadowsong has 17 Armor and 15 in Duos
Malygos has 17 Armor and 15 in Duos
Murloc Holmes has 14 Armor and 12 in Duos
Reno Jackson has 16 Armor and 14 in Duos
Rock Master Voone has 12 Armor and 10 in Duos
Skycap'n Kragg has 14 Armor and 12 in Duos
Tae'thelan Bloodwatcher has 18 Armor and 16 in Duos
Tickatus has 17 Armor and 15 in Duos
Zerek, Master Cloner has 18 Armor and 16 in Duos
The following heroes have had their Armor decreased:
Drek'Thar has 12 Armor and 10 in Duos
Lord Jaraxxus has 10 Armor and 8 in Duos
Marin the Manager has 14 Armor and 12 in Duos
Onyxia has 12 Armor and 10 in Duos
Scabbs Cutterbutter has 12 Armor and 10 in Duos
The Jailer has 12 Armor and 10 in Duos
Vanndar Stormpike has 12 Armor and 10 in Duos
Yogg-Saron, Hope's End has 10 Armor and 7 in Duos
Timewarp Changes[edit | edit source]
Timewarp Pool Changes[edit | edit source]
The following cards have been removed from Minor Timewarp:
The following cards have been removed from Major Timewarp:
Timewarp Card Changes[edit | edit source]
Minor Timewarp[edit | edit source]
- Old: Avenge (3): Get a random Mech.
- New: Divine Shield Avenge (3): Get a random Mech.
- Old: After you Refresh 5 times, make the highest-Tier minion in the Tavern Golden. (5 left!)
- New: After you Refresh 4 times, make the highest-Tier minion in the Tavern Golden. (4 left!)
- Old: Rally: Give a different friendly minion Divine Shield permanently.
- New: Divine Shield. Rally: Give a different friendly minion Divine Shield permanently.
- Old: The Tavern always offers 1 extra Tavern spell.
- New: The Tavern always offers 1 extra Tavern spell. Your Tavern spells give an extra +1/+1.
- Old: [1 Chronum] Start of Combat: Deal 8 damage to a random enemy minion.
- New: [2 Chronum] Start of Combat: Deal this minion's Attack to the highest-Health enemy minion.
- Old: When you sell this, it plays 1 Blood Gem on all your minions. (Improves each turn!)
- New: After you sell a Quilboar, this plays 2 Blood Gems on a random friendly minion.
- Old: After you trigger a Deathrattle, gain +3/+3 permanently.
- New: After you trigger a Deathrattle, gain +3/+2 permanently.
- Old: At the end of your turn, get a 3/3 Elemental.
- New: At the end of your turn, get a Sellemental.
- Old: 4/4. At the end of your turn, give adjacent Mechs +3/+2.
- New: 6/6. At the end of your turn, give adjacent Mechs +3/+3.
- Old: Taunt. Deathrattle: Get a random Tavern spell.
- New: Taunt. Deathrattle: Get a random Tavern spell that costs (2) or more.
- Old: [1 Chronum, Tier 5]
- New: [2 Chronum, Tier 3]
Moved from Major to Minor Timewarp
- Old: [1 Chronum, Tier 5] 7/11.
- New: [2 Chronum, Tier 3] 5/9.
Moved from Major to Minor Timewarp
- Old: 7/7.
- New: 10/10.
- Old: 6/7.
- New: 9/10.
- Old: Give minions in the Tavern +1/+2 this game. The Tavern always has 7 cards this game.
- New: Give minions in the Tavern +2/+2 this game. The Tavern always has 7 cards this game.
Major Timewarp[edit | edit source]
- Old: 6/6. Deathrattle: Summon six 1/1 Skeletons. Any that don't fit give your Undead +1 Attack this game (wherever they are).
- New: 4/4. Deathrattle: Summon four 1/1 Skeletons. Any that don't fit give your Undead +1 Attack this game (wherever they are).
- Old: After you cast a Tavern spell, get a new copy of it. (2 times per turn.)
- New: After you cast a Tavern spell, get an extra copies of it. (3 times per turn.)
- Old: Avenge (1): Give your Dragons +3/+3.
- New: Avenge (1): Give your Dragons +4/+3.
- Old: Deathrattle: Your Tavern spells give an extra +1/+1 this game.
- New: Deathrattle: Your Tavern spells give an extra +2/+1 this game.
- Old: 4/4. Deathrattle: Your Beasts have +2/+2 this game (wherever they are).
- New: 6/4. Deathrattle: Your Beasts have +3/+2 this game (wherever they are).
- Old: Whenever you cast a Tavern spell, give your minions +2/+1.
- New: Whenever you cast a Tavern spell, give your minions +2/+2.
- Old: After you spend 10 Gold, give minions in the Tavern +3/+3 this game. (10 Gold left!)
- New: After you spend 8 Gold, give minions in the Tavern +3/+3 this game. (8 Gold left!)
- Old: Whenever you play or Magnetize a Mech, give your Mechs +3/+1.
- New: Whenever you play or Magnetize a Mech, give your Mechs +3/+2.
- Old: After you cast 2 Tavern spells, Magnetize a 3/3 Satelite to all your other Mechs. (2 left!)
- New: After you cast 2 Tavern spells, Magnetize a 4/4 Satelite to all your other Mechs. (2 left!)
- Old: After you summon a Beast, give it +2/+1. Improves after you cast a spell.
- New: Stealth. After you summon a Beast, give it +3/+2. Improves after you cast a spell.
- Old: After you buy a card, give your Demons +2/+2.
- New: After you buy a card, give your Demons +3/+3.
- Old: At the end of your turn, give adjacent minions +2/+2. (Improved by cards from Tier 3 or below played this turn!)
- New: At the end of your turn, give adjacent minions +2/+1. After you play a card from Tier 3 or below improve this.
- Old: Avenge (3): Get a random Tavern spell that gives stats.
- New: Avenge (3): Get an Azerite Empowerment.
- Old: Start of Combat: Give your minions +2/+2. Improves after you spend 8 Gold. (8 left!)
- New: Start of Combat: Give your minions +2/+2. Improves after you spend 5 Gold. (5 left!)
- Old: Divine Shield. Whenever a minion is consumed, this gains its stats.
- New: Whenever a minion is consumed, this gains its stats.
- Old: After you play a Naga, give all your Naga +2/+4.
- New: After you play a Naga, give all your Naga +3/+5.
- Old: At the end of your turn, get 2 random Magnetic Volumizers.
- New: At the end of your turn, get one of each Magnetic Volumizer.
- Old: At the end of your turn, give adjacent minions +4/+4. Repeat for each friendly Golden minion.
- New: At the end of your turn, give adjacent minions +8/+8. Repeat for each friendly Golden minion.
- Old: Deathrattle: Summon and get 3 random Pirates.
- New: Deathrattle: Summon and get 4 random Pirates.
- Old: After 2 Blood Gems are played on this, cast Blood Gem Barrage. (2 left!)
- New: After you play a Blood Gem on this, cast Blood Gem Barrage.
- Dev Comment: This effect will not be triggered by Blood Gems played by your minions, such as Charlga. It will only be triggered by Blood Gems played from your hand.
- Old: 6/7.
- New: 12/14.
- Old: Choose a minion. Discover a Tier 6 minion to transform it into. It keeps its stats.
- New: Choose a minion. Discover a Tier 6 minion to transform it into. Set its stats to 30/30.
- Old: Fill your hand with Tavern Dish Bananas. Your Tavern spells give an extra +2/+2 this game.
- New: Fill your hand with Tavern Dish Bananas. Your Tavern spells give an extra +3/+3 this game.
- Old: Discover 2 minions from your Tier.
- New: Discover 3 minions from your Tier.
- Old: Discover a Tier 7 minion. Get a random Tier 7 spell.
- New: Discover two Tier 7 minions.
- Old: Increase your maximum Gold by 3. Gain 3 Gold.
- New: Increase your maximum Gold by 4. Gain 4 Gold.
Timewarp Cost Changes[edit | edit source]
The following cards have had their cost reduced from 2 Chronum to 1 Chronum: Minor Timewarp
Major Timewarp
Timewarped Anub'arak
Timewarped Bandit
Timewarped Chef's Choice
Timewarped Lab Rat
Timewarped Nine Frogs
Timewarped Plunderer
Timewarped Summoner
Bug Fixes[edit | edit source]
- [Hearthstone] Fixed a bug where
Timelooper Toki could give you cards that normally aren't allowed to be randomly generated.
- [Battlegrounds] Fixed a bug where
Feisty Freshwater's Deathrattle did not trigger for your teammate in Duos. - [Battlegrounds] Fixed a bug where
Storm Splitter could copy Timewarped Spells. - [Battlegrounds] Fixed a bug where
Plunder Pal did not grant an extra Gold. - [Battlegrounds] Fixed a bug where the Golden version of
Apexis Guardian's Deathrattle could pick two separate sets of targets. - [Battlegrounds] Fixed a bug where
Stalwart Kodo's enchantment could be overwritten by
Timewarped Tamuzo. - [Battlegrounds] Fixed a bug where
Sunken Advocate and
Bluesy Siren could cause desync issues. - [Battlegrounds] Fixed a bug where the first instance of
Blood Gem Barrage did not update based on your current Blood Gem value.
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