Patch 34.0.2.231191
Patch 34.0.2.231191 is a Hearthstone patch released on November 13, 2025. It's a medium patch, containing card changes and Battlegrounds card changes.
Patch Notes[edit | edit source]
Patch 34.0.2 launches today with balance updates for Hearthstone, Wild, and Battlegrounds.
Hearthstone Updates[edit | edit source]
Dev Comment: Well met! We've been loving the fresh decks and creative strategies you've been brewing with the new cards from Across the Timeways, like Lo-Gosh Warrior and Aura Paladin. Our goal with this balance update is to keep that spirit of experimentation alive by toning down a variety of cards that have long dominated the meta.
Strong decks from the last expansion and influential cards like Fyrakk have shaped the playing field in big ways. By adjusting these, we are opening the door for new ideas and strategies to succeed across all levels of play.
We can't wait to see what you come up with next.
The power level of these cards has been lowered:[edit | edit source]
- Old: [9 mana] Battlecry: Cast 20 Mana worth of Fire spells at random enemies.
- New: [10 mana] Battlecry: Cast 15 Mana worth of Fire spells at random enemies.
- Dev Comment: Fyrakk has served as a go-to Neutral finisher for a while, so we're cooling him off a bit to encourage exploration of more class-specific win conditions.
- Old: Dormant for 2 turns. While Dormant, gain 5 Armor and draw a card at the end of your turn.
- New: Dormant for 2 turns. While Dormant, gain 3 Armor and draw a card at the end of your turn.
- Old: Taunt
- New: No longer has Taunt
- Old: Play 5 Temporary cards. Quest reward Underfel Rift costs 3 mana.
- New: Play 6 Temporary cards. Quest reward Underfel Rift costs 5 mana.
- Old: Play 5 Murlocs.
- New: Play 6 Murlocs.
- Dev Comment: This Quest has been especially prevalent in lower rank brackets, so we're scaling it back to shake things up.
- Old: [3 mana]
- New: [4 mana]
- Old: [2 mana]
- New: [3 mana]
- Old: [4 mana]
- New: [5 mana]
- Old: Your next card this turn costs (3) less.
- New: Your next card this turn costs (2) less.
- Old: [5 mana]
- New: [6 mana]
- Old: Deathrattle: Deal 8 damage randomly split among all enemies.
- New: Deathrattle: Deal 8 damage split among enemy minions.
- Old: [5 mana]
- New: [6 mana]
- Old: [3 mana]
- New: [4 mana]
- Old: After your hero attacks and kills a minion, get a Coin.
- New: Deathrattle: Get a Coin.
- Old: [4 mana]
- New: [5 mana]
- Old: 1/3.
- New: 1/2.
Wild Updates[edit | edit source]
Dev Comment: We're making a few targeted adjustments to outliers in Wild. Holy Wrath has been part of Hearthstone since the very beginning, but its current level of consistency and burst damage goes beyond what we want for the format. As for Discard Warlock, it's a core strategy for the class and will continue to receive support, but we'll be keeping a close eye on it to ensure the cumulative impact of its cards doesn't push things too far.
The power level of these cards has been lowered:[edit | edit source]
- Old: [5 mana] Draw a card and deal damage equal to its cost.
- New: [3 mana] Draw a card and deal damage equal to its cost to a minion.
- Old: [1 mana]
- New: [2 mana]
Battlegrounds Updates[edit | edit source]
Dev Comment: This patch will likely be our final major balance update for the season. With the new season expected to shake up the meta in a big way, we've kept these changes focused on three key types: Demons, Murlocs, and Undead.
- Demons: We're removing Cultist S'thara and reducing Lord of Ruins to +2/+1. This should lower the ceiling of the damage archetype without removing it entirely. We considered nerfing or removing Hawkstrider Herald instead, but decided against it since that card supports other strategies like Beasts. This also has the side benefit of removing Transmuted Bramblewitch, which should cut down on overall “scam” potential.
- Murlocs: We've adjusted Young Murk-Eye and Azerite Empowerment to reduce the power ceiling of the Magicfin Mycologist strategy. We discussed removing Magicfin itself, but kept it in because it creates interesting decisions and strategies. We'll be monitoring these changes closely.
- Undead: This type has been struggling across the board, so we've applied broad buffs to several cards to help it compete. Other minion changes (such as Coldlight Diver, Lost City Looter, All-Seeing Elder, and Fire-Forged Evoker) are targeted at individual outliers rather than entire archetypes.
We also made minor adjustments to various heroes and buddies to keep them more in line. We kept these light since hero power will shift significantly once Buddies rotate out, and we'll revisit hero balance next season.
We hope you've enjoyed this season of Battlegrounds. Big changes are coming to the Tavern soon, and we can't wait to share more with you. Until then, happy battling, and we'll see you next time!
Buddy Updates[edit | edit source]
Tier Changes[edit | edit source]
The following Buddies have had their Tier increased by 1:
Tychus Findlay (Jim Raynor) - Tier 2 → 3
Kil'rek (Lord Jaraxxus) - Tier 2 → 3
Hunter of Old (Tess Greymane) - Tier 3 → 4
The following Buddies have had their Tier decreased by 1:
Crabby (Tavish Stormpike) - Tier 4 → 3
Nexus Lord (Malygos) - Tier 4 → 3
Karl the Lost (George the Fallen) - Tier 3 → 2
Piloted Whirl-O-Tron (Sneed) - Tier 5 → 4
Sub Scrubber (Ini Stormcoil) - Tier 4 → 3
Baby Y'Shaarj (Y'Shaarj) - Tier 4 → 3
Spirit Raptor (Bru'kan) - Tier 2 → 1
SI:7 Scout (Edwin VanCleef) - Tier 2 → 1
Snow Elemental (Chenvaala) - Tier 3 → 2
Unearthed Underling (Lich Baz'hial) - Tier 2 → 1
Festergut (Professor Putricide) - Tier 5 → 4
Wandering Treant (Greybough) - Tier 5 → 4
Akali, Rock Rhino (Rock Master Voone) - Tier 3 → 2
Baby Elekk (Xyrella) - Tier 4 → 3
Buddy Changes[edit | edit source]
Elementium Squirrel Bomb (Millificent Manastorm)
- Old: Deathrattle: Deal 2 damage to a random enemy minion for each of your Mechs that died this combat.
- New: Deathrattle: Deal 4 damage to a random enemy minion for each of your Mechs that died this combat.
Icesnarl the Mighty (Rokara)
- Old: After a friendly minion kills an enemy, gain +2 Health permanently.
- New: After a friendly minion kills an enemy, gain +3 Health permanently.
Anomaly Changes[edit | edit source]
Sylvanas Windrunner has been banned from
Audience's Choice
Jim Raynor has been banned from
Continuing Education
Rock Master Voone has been banned from
Path of the Treasure-Seeker
Treasure Hoard,
Scout's Honor, and
The Yogg-iseum have had their appearance rates lowered at high ranks
Minion and Spell Pool Changes[edit | edit source]
The following Minions have been removed from the Minion Pool:
Minion and Spell Updates[edit | edit source]
Minion Changes[edit | edit source]
- Old: 10/5. At the end of your turn, trigger the Battlecries of adjacent Murlocs.
- New: 9/6. At the end of your turn, trigger the Battlecry of an adjacent minion.
- Old: 3/1. Battlecry and Deathrattle: Get a random Tier 1 Tavern spell.
- New: 1/1. Battlecry and Deathrattle: Get a random Tier 1 Tavern spell.
- Old: [Tier 3] 2/2. Taunt. At the end of your turn, get a random Bounty.
- New: [Tier 4] 5/5. Taunt. At the end of your turn, get a random Bounty.
- Old: [Tier 4] 4/2. Whenever a card is added to your hand, give another friendly Pirate +1/+1.
- New: [Tier 3] 3/2. Whenever a card is added to your hand, give another friendly Pirate +1/+1.
- Old: 4/1. Has +2/+1 for each friendly Eternal Knight that died this game (wherever this is).
- New: 3/1. Has +3/+1 for each friendly Eternal Knight that died this game (wherever this is).
- Old: [Tier 6] 3/8. After a friendly minion is Reborn, your Undead have +3 Attack this game (wherever they are).
- New: [Tier 5] 2/8. After a friendly minion is Reborn, your Undead have +2 Attack this game (wherever they are).
- Old: [Tier 5] 2/8. Whenever you summon an Undead, give all your Undead +2/+1 permanently.
- New: [Tier 6] 3/9. Whenever you summon an Undead, give all your Undead +3/+2 permanently.
- Old: [Tier 5]
- New: [Tier 4]
- Old: 5/10. Whenever you would summon a minion that doesn't fit in your warband, give your minions +1/+1 permanently.
- New: 6/10. Whenever you would summon a minion that doesn't fit in your warband, give your minions +2/+1 permanently.
- Old: 8/5. Start of Combat: Give your other Dragons +1/+1. After you cast a Tavern spell, improve this.
- New: 9/6. Start of Combat: Give your Dragons +1/+1. After you cast a Tavern spell, improve this.
- Old: 3/8. At the end of your turn, cast Natural Blessing on the minion to the left of this.
- New: 4/9. At the end of your turn, cast Natural Blessing on adjacent minions.
- Old: 5/5. Deathrattle: For the rest of this combat, your Beasts have +5/+5.
- New: 6/6. Deathrattle: For the rest of this combat, your Beasts have +6/+6.
- Old: After a friendly Demon deals damage, give friendly minions other than it +2/+2.
- New: After a friendly Demon deals damage, give friendly minions other than it +2/+1.
Spell Changes[edit | edit source]
- Old: Give your minions +3/+3 twice.
- New: Give your minions +2/+2 twice.
Hero Updates[edit | edit source]
- Old: Passive. At the start of the game, Discover a Tier 7 minion to get after you spend 60 Gold.
- New: Passive. At the start of the game, Discover a Tier 7 minion to get after you spend 55 Gold.
- Old:
Spawning Pool [6 Gold] - New: Spawning Pool [7 Gold]
- Old:
Evolution Chamber [8 Gold] - New: Evolution Chamber [9 Gold]
- Old: After a friendly minion kills an enemy, gain +1 Attack permanently. (Morphs each turn!)
- New: After a friendly minion kills an enemy, gain +3 Attack permanently. (Morphs each turn!)
- Old: Avenge (4): Summon a 3/3 Interceptor. Then improve this permanently.
- New: Avenge (4): Summon a 5/5 Interceptor. Then improve this permanently.
- Old: Rally: Deal 1 damage to the target's neighbors. (Upgrades when you spend Gold!)
- New: Rally: Deal 2 damage to the target's neighbors. (Upgrades when you spend Gold!)
Hero Armor Changes[edit | edit source]
The following Heroes have had their Armor reduced:
E.T.C., Band Manager has 12 Armor and 10 in Duos
Jim Raynor has 14 Armor and 12 in Duos
Reno Jackson has 14 Armor and 12 in Duos
Yogg-Saron, Hope's End has 12 Armor and 10 in Duos
The following Heroes have had their Armor increased:
Ambassador Faelin has 14 Armor and 12 in Duos
Dinotamer Brann has 18 Armor and 15 in Duos
Forest Lord Cenarius has 17 Armor and 15 in Duos
Fungalmancer Flurgl has 15 Armor and 12 in Duos
Overlord Saurfang has 18 Armor and 15 in Duos
Patches the Pirate has 17 Armor and 15 in Duos
Queen Azshara has 14 Armor and 12 in Duos
Queen Wagtoggle has 14 Armor and 12 in Duos
Sindragosa has 10 Armor and 8 in Duos
The Rat King has 15 Armor and 13 in Duos
Vanndar Stormpike has 17 Armor and 15 in Duos
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