Patch 30.4.3.208182
Patch 30.4.3.208182 is a Hearthstone patch released on September 26, 2024. It's a medium patch, containing card changes and battlegrounds card changes.
Patch notes[edit | edit source]
Patch 30.4.3, launching today, brings updates to Hearthstone and Battlegrounds.
Hearthstone Updates[edit | edit source]
Dev Comments: This patch is focused on adjustments to the mini-set. We have another patch window in a few weeks, between expansion announcement and launch, where we plan to look at the meta more broadly.
The mini-set introduced a major outlier: Big Spell Mage. Although some players enjoy the play pattern, the deck causes frustration due to how prevalent it is and how early it can get its power spike. The goal of these changes is to push back the average Big Spell turn a bit and to shave a little power from the deck, while allowing it to keep its core functionality.
With one mini-set Tourist getting toned down, we wanted to give the other one some help so that players can try another fun vacation destination and make the most of what it has to offer.
- Old: [5 Mana]
- New: [6 Mana]
- Old: 5/6
- New: 4/4
The above cards will be eligible for full dust refunds for two weeks following Patch 30.4.3.
- Old: [4 Mana] 3/4
- New: [3 Mana] 3/3
Battlegrounds Updates[edit | edit source]
Dev Comments: There are a lot of Battlegrounds adjustments this patch, so we wanted to share our 3 main goals with this patch: 1) make Trinkets cheaper so players have more decisions on their turns; 2) adjust the power of outlier minion types; and 3) increase the power of underperforming heroes.
For Trinkets, first we adjusted the cost and effects of many Trinkets to bring the average cost closer to about 3 Gold. Second, we increased the discount for "pivot" Trinkets from (1) to (2). The intent there is to make more Trinkets feel like viable options for players to choose from.
For minion types, we primarily wanted to bring down the power of Demons. We're also nudging up the power of Dragons, Pirates, Murlocs, Elementals, and Naga, and adjusting a few individual cards that were over- or underperforming.
For heroes, we're focusing primarily on heroes that underperform at all ratings. We'll see how these changes play out and potentially adjust more in the future, as needed.
Finally, our (in)famous friend Leapfrogger. Leapfrogger is a very polarizing card that can be fun to play, but also frustrating to play against. We decided not to directly adjust it right now, but to instead swap out Manasaber for Kindly Grandmother to make the build more vulnerable. We're planning on removing Leapfrogger in Patch 30.6 (and swap Manasaber back in), so get your hops in now while you can!
Hero Power Changes[edit | edit source]
- Old: At end of turn, give a friendly minion +1/+1. Repeat 0 times. (Upgrades each turn!)
- New: At end of turn, give a friendly minion +2/+1. Repeat 0 times. (Upgrades each turn!)
- Old: Give a minion +1/+1. Upgrades after nine friendly minions die.
- New: Give a minion +1/+1. Upgrades after seven friendly minions die.
- Old: Passive. After you kill 25 enemy minions, get Sulfuras.
- New: Passive. After you kill 20 enemy minions, get Sulfuras.
- Old: Give a minion +1/+1. Upgrades after you buy 4 cards.
- New: Give a minion +1/+1. Upgrades after you buy 3 cards.
- Old: Give a minion in the Tavern +2/+1. (Doubles every 3 turns!)
- New: Give a minion in the Tavern +2/+2. (Doubles every 3 turns!)
- Old: Passive. After you buy 25 Tiers' worth of cards, get a Triple Reward.
- New: Passive. After you buy 20 Tiers' worth of cards, get a Triple Reward.
- Old: Dig for a Golden minion! (5 Digs left.)
- New: Dig for a Golden minion! (4 Digs left.)
- Old: Give 2 friendly minions +1/+1. (After you upgrade the Tavern, choose an improvement!)
- New: Give 3 friendly minions +1/+1. (After you upgrade the Tavern, choose an improvement!)
- Old: Give a minion +1 Health. (Gains +1 Health each turn you don't use this!)
- New: Give a minion +2 Health. (Gains +1 Health each turn you don't use this!)
- Old: Passive. When you have space in combat, summon a 1/1 Tentacle with Taunt. (Gains +1/+1 after you sell a minion!)
- New: Passive. When you have space in combat, summon a 2/2 Tentacle with Taunt. (Gains +1/+1 after you sell a minion!)
Armor Changes[edit | edit source]
The following heroes now have less Armor:
- Pyramad: 13 Armor at high ranks, 13 Armor at lower ranks, and 10 Armor in Duos.
- C'Thun: 10 Armor at high ranks, 10 Armor at lower ranks, and 7 Armor in Duos.
- Guff Runetotem: 12 Armor at high ranks, 12 Armor at lower ranks, and 10 Armor in Duos.
- Cariel Roame: 12 Armor at high ranks, 10 Armor at lower ranks, and 10 Armor in Duos.
- The Jailer: 15 Armor at high ranks, 15 Armor at lower ranks, and 13 Armor in Duos.
- Ozumat: 15 Armor at high ranks, 7 Armor at lower ranks, and 12 Armor in Duos.
- Ragnaros the Firelord: 15 Armor at high ranks, 13 Armor at lower ranks, and 12 Armor in Duos.
- Edwin VanCleef: 15 Armor at high ranks, 15 Armor at lower ranks, and 12 Armor in Duos.
- Captain Eudora: 13 Armor at high ranks, 13 Armor at lower ranks, and 10 Armor in Duos.
- Overlord Saurfang: 15 Armor at high ranks, 15 Armor at lower ranks, and 12 Armor in Duos.
Trinket Pool Changes[edit | edit source]
- The discounted Trinkets that are not in your type (commonly called "Pivot Trinkets") are now discounted by 2, instead of 1.
- Lesser Kodo Leather Pouch, Greater Kodo Leather Pouch, and Greater Dalaran Cheese Wheel have been returned to the Trinket pool (with changes).
- Greater Darnassus Pie and Greater Twin Sky Lanterns have been removed from the Trinket pool, their Lesser versions have been adjusted and moved into the Greater Pool.
Lesser Trinket Changes[edit | edit source]
- Old: Minions in the Tavern have +1/+1. Upgrades every 3 times you Refresh.
- New: Minions in the Tavern have +1/+1. Upgrades every 5 times you Refresh.
Battlegrounds/Darnassus Pie (Lesser)
- Old: [Lesser Trinket, 1 Gold]
- New: [Greater Trinket, 0 Gold]
Battlegrounds/Twin Sky Lanterns (Lesser)
- Old: [Lesser Trinket]
- New: [Greater Trinket]
- Old: [0 Gold] Avenge (5): Your Blood Gems give an extra +1 Health this game.
- New: [1 Gold] Avenge (4): Your Blood Gems give an extra +1 Health this game.
- Old: After you play a minion, give the left-most minion in your hand +3/+3.
- New: After you play a minion, give the left-most minion in your hand +3/+2.
- Old: [5 Gold] Get an 'Operatic Belcher'. Whenever a friendly minion loses Venomous, it gains +5/+5 permanently.
- New: [3 Gold] Get an 'Operatic Belcher.' Whenever a friendly minion loses Venomous, it gains +3/+3 permanently.
- Old: [0 Gold] After you buy a card, give a random friendly minion +2/+1.
- New: [2 Gold] After you buy a card, give two random friendly minions +2/+1.
- Old: [Lesser, 7 Gold]
- New: [Greater, 4 Gold]
- Old: [6 Gold] After you sell 4 minions, get a random Elemental.
- New: [2 Gold] After you sell 5 minions, get a random Elemental.
- Old: [4 Gold] At the end of each turn, give your minions with Divine Shield +4 Attack.
- New: [2 Gold] At the end of each turn, give your minions with Divine Shield +3 Attack.
- Old: [4 Gold] Whenever you cast a spell on a minion, give it +2/+2.
- New: [1 Gold] Whenever you cast a spell on a minion, give it +2/+1.
- Old: [2 Gold]
- New: [1 Gold]
- Old: [3 Gold]
- New: [2 Gold]
- Old: [6 Gold]
- New: [5 Gold]
- Old: [4 Gold]
- New: [3 Gold]
- Old: [0 Gold] Spellcraft: Transform a minion into one from a Tier higher.
- New: [2 Gold] Spellcraft: Choose a minion. Discover a minion from a Tier higher to transform it into.
Greater Trinket Changes[edit | edit source]
- Old: [6 Gold] Minions in the Tavern have +2/+2. Upgrades every 3 times you Refresh.
- New: [2 Gold] Minions in the Tavern have +2/+2. Upgrades every 5 times you Refresh.
- Old: [7 Gold] Your Blood Gems give an extra +4/+4.
- New: [3 Gold] Your Blood Gems give an extra +2/+2.
- Old: [7 Gold] Avenge (4): Your Blood Gems give an extra +2/+2 this game.
- New: [4 Gold] Avenge (4): Your Blood Gems give an extra +2/+1 this game.
- Old: [4 Gold] After you play a minion, give the left-most minion in your hand +6/+6.
- New: [3 Gold] After you play a minion, give the left-most minion in your hand +5/+5.
- Old: [4 Gold] Get an 'Operatic Belcher'. Whenever a friendly minion loses Venomous, it gains +15/+15 permanently.
- New: [3 Gold] Get an 'Operatic Belcher'. Whenever a friendly minion loses Venomous, it gains +12/+12 permanently.
- Old: [4 Gold]
- New: [3 Gold]
- Old: [4 Gold]
- New: [3 Gold]
- Old: [0 Gold] After you buy a card, give a random friendly minion +5/+5.
- New: [2 Gold] After you buy a card, give two random friendly minions +4/+4.
- Old: [0 Gold] Get a 'Snarling Conductor'. Whenever you discard a card, play a Blood Gem on 5 friendly minions.
- New: [2 Gold] Get a 'Snarling Conductor'. Whenever you discard a card, play a Blood Gem on all your minions.
- Old: [0 Gold] Get a 'Lovesick Balladist'. At the start of each turn, get another.
- New: [3 Gold] Get a 'Lovesick Balladist'. At the start of each turn, get another. Your Lovesick Balladists also give Attack.
- Old: [9 Gold]
- New: [6 Gold]
- Old: [3 Gold]
- New: [4 Gold]
- Old: [5 Gold]
- New: [4 Gold]
- Old: Gain 3 Gold. Increase your max Gold by 3.
- New: Gain 4 Gold. Increase your max Gold by 4.
- Old: [5 Gold]
- New: [4 Gold]
- Old: [4 Gold] Your left-most minion has +20 Attack in combat.
- New: [3 Gold] Your left-most minion has +15 Attack in combat.
- Old: [9 Gold] Start of Combat: Summon a copy of your 2 left-most minions.
- New: [5 Gold] Start of Combat: Summon a copy of your left-most minion.
- Old: [7 Gold]
- New: [5 Gold]
Minion Pool Changes[edit | edit source]
- Manasaber has been removed from the minion pool.
- Kindly Grandmother and Slitherspear, Lord of Gains have been added to the minion pool.
Minion Changes[edit | edit source]
- Old: 3/2
- New: 3/3
- Old: 5/2
- New: 5/3
- Old: 2/2. Whenever this gains stats, add +2/+2 to that amount (wherever this is).
- New: 3/2. Whenever this gains stats, add +3/+2 to that amount (wherever this is).
- Old: 6/6. After you play a Murloc, give a friendly minion and a minion in your hand +6/+6.
- New: 8/8. After you play a Murloc, give a friendly minion and a minion in your hand +4/+4.
- Old: 4/1
- New: 5/1
- Old: 3/3
- New: 4/4
- Old: 4/4
- New: 6/6
- Old: [Tier 4] 3/4
- New: [Tier 5] 3/5
- Old: [Tier 3] 4/3
- New: [Tier 4] 5/4
- Old: 8/5. At the end of your turn, your Demons consume a minion in the Tavern to gain its stats.
- New: 9/6. At the end of your turn, your other Demons consume a minion in the Tavern to gain its stats.
- Old: 1/3
- New: 1/4
- Old: [Tier 5] 7/7. Start of Combat: Give another friendly Dragon +7/+7 and Divine Shield.
- New: [Tier 4] 5/5. Start of Combat: Give another friendly Dragon +5/+5 and Divine Shield.
- Old: [Tier 4] 3/5. Whenever this gains Attack, give your minions +1 Health.
- New: [Tier 5] 4/6. Whenever this gains Attack, give your minions +2 Health.
- Old: [Tier 4] 3/4
- New: [Tier 5] 4/5
- Old: 1/4. After a friendly minion loses Divine Shield, give it +1/+1 permanently.
- New: 2/5. After a friendly minion loses Divine Shield, give it +2/+1 permanently.
- Old: [Tier 5] 2/2
- New: [Tier 4] 3/3
- Old: [Tier 5] 3/5
- New: [Tier 4] 2/5
- Old: 3/3
- New: 4/4
- Old: [Tier 6] 6/8. Whenever you cast a spell, give four friendly Naga +1/+1.
- New: [Tier 5] 2/7. Whenever you cast a spell, give three friendly Naga +1/+1.
- Old: 3/6. Whenever you summon a minion in combat, give it +3/+2. If there's no space, gain +3/+2 permanently.
- New: 2/6. Whenever you summon a minion in combat, give it +3/+3. If there's no space, gain +3/+3 permanently.
- Old: 8/6. At the end of your turn, give a friendly minion of each type +4/+3.
- New: 8/8. At the end of your turn, give a friendly minion of each type +4/+4.
Tavern Spell Changes[edit | edit source]
- Old: [Tier 5, 2 Gold]
- New: [Tier 4, 3 Gold]
- Old: [2 Gold]
- New: [1 Gold]
- Old: [4 Gold]
- New: [3 Gold]
Twist Schedule Update[edit | edit source]
Twist is returning in December with Patch 31.2, the first major content patch after the next expansion launch. It will return for three consecutive seasons based on the Wonders format, so that anyone who missed it the first time will have another chance to experience the twists. More information about the specific rules of each individual season will be shared closer to launch.
Bug Fixes and Game Improvements[edit | edit source]
- [Hearthstone] Fixed a bug where Travelmaster Dungar could sometimes summon two minions from the Core Set.
- [Battlegrounds] Fixed a bug where various Hero Powers, Buddies, and Tavern Spells didn't work correctly with the Bob-blehead Trinket.
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