The Dalaran Heist
The Dalaran Heist is a single-player mission added with the Rise of Shadows expansion. The mode released on May 16, 2019, 5 weeks after the expansion's launch.
The Dalaran Heist uses a format like the previous single-player campaigns, but with some elements from Adventures as well. The game mode includes five chapters containing eight bosses each. The first chapter is free to play. Additional chapters cost 700 gold or 700 Runestones each, or players can unlock the entire adventure for 2300 Gold or 2000 Runestones.[1]
Reaching the fifth boss of each chapter gives the player 3 Rise of Shadows card packs, and completing all five wings grants a Golden Classic pack, a total of 16 card packs. Players also earn a collectible golden Zayle, Shadow Cloak and two unique card backs for completing all five chapters on both normal or Heroic difficulties.[2]
Rules[edit | edit source]
- The objective of the Dalaran Heist is to defeat eight bosses of increasing difficulty to win the run.
- The player plays as one of nine heroes, starting with a deck of ten cards, which differs for each hero.
- Initially, only Rakanishu is selectable. Unlocking a chapter unlocks additional heroes.
- Chapter 2:
Vessina,
Ol' Barkeye
- Chapter 3:
Kriziki,
Captain Eudora
- Chapter 4:
Mr. Chu,
Squeamlish
- Chapter 5:
Tekahn,
George the Fallen
- Chapter 2:
- Initially, only Rakanishu is selectable. Unlocking a chapter unlocks additional heroes.
- When selecting a hero, the player can choose a Hero Power and starting deck for the hero. New Hero Powers are unlocked by fulfilling certain conditions between games, and additional starting decks are unlocked by defeating a specified number of bosses.
- Unlocks are kept separate between regular and Heroic modes.
- The player starts with 10 Health, and gains an additional 5 Health per defeated boss, up to 45 Health for the eighth, and final boss.
- The player always goes first. The enemy also does not get
The Coin. On round 6, the boss starts with 1 mana crystal, on round 7 the boss starts with 2 mana crystals, and on round 8 the boss starts with 3.
- After each round, the player is offered three bundles of three cards each. (listed below) The player can only select one of these three bundles. This allows the player to increase their deck size in tandem with the boss' decks increasing in size.
- Should a game end in a tie, the player will be given the chance to try the round again instead of restarting the run.
- Each chapter starts with a Twist, adding a special condition to every battle. In Anomaly Mode, a random Twist will be used.
- After rounds 1 and 5, the player receives a Passive buff, selected from one of three random passive buffs from the pool of Passives. (listed below)
- These passives give a permanent effect to the player for the rest of the run. These are applied at the start of the match, meaning some buffs that affect cards will not affect cards added to your hand or deck later in the game.
- After rounds 3 and 7, the player receives a Treasure card, selected from one of three random cards from the pool of Treasure cards. (listed below) These are very powerful cards, and often have low mana costs.
- Between rounds 3-4 and 5-6, the player will enter a Friendly Encounter. During this section, the player can spend "gold" to modify their deck in various ways offered, such as adding or removing minions from your deck or giving them a permanent buff.
Twists[edit | edit source]
Each chapter of the adventure has a unique Twist that affects the game.
- Coin-Filled Coffers: (Chapter 1) The enemy always starts with a 0/3
Cache of Cash in play. When destroyed, two Coins will be added to both players' hands.
- Imprisoned Minions: (Chapter 2) Each player always starts with a
Violet Prison in play. The prisons are dormant, and they each contain a random minion. The prison will be replaced with the aforementioned minion after a number of turns equal to the minion's mana cost. The minion cannot attack on the turn it is summoned unless it has Rush or Charge.
- Crowded Streets: (Chapter 3) Each player always starts with three random Carts in play, they can either be a
Dessert Cart, a
Fish Cart, a
Meat Cart, or a
Fruit Cart. They are dormant and cannot be removed. Their primary purpose is to take up space on the board so that both players can only have up to four minions in play at any time.
- Swapped Attack and Health: (Chapter 4) The Health and Attack of all minions are swapped.
- Four Additional Encounters: (Chapter 5) There are four additional bosses in the fifth chapter, for a total of twelve bosses. The last four bosses are always the same for every run. The player picks a Treasure card after rounds 8-11.
Anomaly Mode[edit | edit source]
Anomaly Mode is unlocked when the player has all five chapters of The Dalaran Heist unlocked. It can be activated by clicking the button above the "Start" button before each chapter. Anomaly Mode adds an additional Twist to the selected chapter. The Twist is rolled before chapter selection and can be seen when selecting it.
Friendly Encounter[edit | edit source]
- Main article:
Bartender Bob
Between rounds 3 and 4 and rounds 5 and 6, the player will enter a Friendly Encounter with Bartender Bob in one of his many taverns (or on rare occasions,
Bartendotron). Inside his tavern, 4 minions from the player's deck will be placed on the board, and 4 random minions will be placed on Bob's side of the board. The player will receive 3-5 cards from Bob that can modify the player's Adventure Deck, with effects such as adding or removing minions on the board or permanently buffing a specific card. Each of Bob's cards costs 0 or 1 "Gold" (mana), and the player has 2 Gold to spend in the tavern.
Heroes[edit | edit source]
Hero | Unlocks at | Alternate Hero Powers | |
---|---|---|---|
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Available at start |
Unlock: Summon 25 Elementals |
Unlock: Freeze 25 Minions |
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Chapter 2 |
Unlock: Summon 25 Totems |
Unlock: Overload 25 Mana |
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Chapter 2 |
Unlock: Play 15 Secrets |
Unlock: Summon 50 Beasts |
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Chapter 3 |
Unlock: Restore 50 Health |
Unlock: Cast 50 Spells |
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Chapter 3 |
Unlock: Summon 25 Pirates |
Unlock: Draw 100 cards |
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Chapter 4 |
Unlock: Damage 100 Minions |
Unlock: Gain 50 Armor |
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Chapter 4 |
Unlock: Play 15 Choose One Cards |
Unlock: Gain Attack 25 times |
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Chapter 5 |
Unlock: Use Hero Power 25 times |
Unlock: Summon 50 Demons |
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Chapter 5 |
Unlock: Equip 10 Weapons |
Unlock: Lose Divine Shield 25 times |
Starting Cards[edit | edit source]
Loot Cards[edit | edit source]
Passives[edit | edit source]
New[edit | edit source]
Returning[edit | edit source]
Treasures[edit | edit source]
Card Bundles[edit | edit source]
After each win, the player gets to choose three cards to add to their deck. The three cards chosen belong to the same bundle, being selected from it randomly; the player then chooses one selection of three cards from three options. Each selection may contain multiple copies of the same card.